The Art of Objects offers an extensive overview of the long-standing principles of object technology, along with leading-edge developments in the field. It will give you a greater understanding of design patterns an the know-how to use them to find effective solutions to a wide range of design challenges. And because the book maintains an approach independent of specific programming languages, the concepts and techniques presented here can be applied to any object-oriented development environment. Using the Unified Modeling Language (UML), The Art of Objects examines numerous static and dynamic practical object design patterns, illustrated by real-life case studies that demonstrate how to put the patterns to work. You will also find discussion of basic concepts of database management and persistent objects, and an introduction to advanced topics in object modeling and interface design patterns. Moving beyond the design level, the book covers important concepts in object-oriented architecture.
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Dr. Yun-Tung Lau is a chief engineer at Science Application International Corporation (SAIC), and he has been involved in large-scale software architecture, design, and development for more than twelve years. Dr. Lau has served as chief architect for a wide range of software projects, including scientific computing and engineering simulation, supply chain management, product data management, and electronic commerce.
0201711613AB04062001
Programming fads, languages, and tools may come and go, but the basic concepts of object design and architecture--and the art of applying them--are timeless. Once learned, they provide a solid foundation that software developers will build on throughout their careers.
The Art of Objects offers an extensive overview of the long-standing principles of object technology, along with leading-edge developments in the field. It will give you a greater understanding of design patterns and the know-how to use them to find effective solutions to a wide range of design challenges. And because the book maintains an approach independent of specific programming languages, the concepts and techniques presented here can be applied to any object-oriented development environment.
Using the Unified Modeling Language (UML), The Art of Objects examines numerous static and dynamic practical object design patterns, illustrated by real-life case studies that demonstrate how to put the patterns to work. You will also find discussion of basic concepts of database management and persistent objects, and an introduction to advanced topics in object modeling and interface design patterns. Moving beyond the design level, the book also covers important concepts in object-oriented architecture.
Specific topics include:
Each chapter presents exercises for self-study, and integrated case studies throughout the book illustrate the implementation of key concepts. In addition, fully functional Java code samples of the design patterns and case studies are available for download from Addison-Wesley's Web site (http://www.awl.com/cseng/).
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