Real-time and embedded systems developers face unique challenges. The systems they design must use very limited processor and memory resources optimally to meet mission-critical and high reliability requirements. Developers working on these systems see the same common threads in problems again and again. The very best developers abstract these problems and their solutions into generalized approaches that prove consistently effective: design patterns. In this book, real-time programming guru Bruce Powel Douglass collects the best design patterns from this unique, and rapidly growing, area of programming, and presents them in an instructional format that teaches the reader the "what, when, and how" of leveraging the significant power of these proven design solutions.About the Author:
Bruce Powel Douglass is the Chief Evangelist for i-Logix, a leading producer of tools for real-time systems development. He contributed to the original specification of the UML and to the UML 2.0 as one of the co-chairs of the Object Management Group's Real-Time Analysis and Design Working Group. Bruce consults for a number of companies and organizations, including NASA, on building large-scale, real-time, safety-critical systems. He is the author of seven other books, including Real-Time Design Patterns (Addison-Wesley, 2003) and Doing Hard Time (Addison-Wesley, 1999).
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Descripción Addison-Wesley Professional, 2002. Paperback. Estado de conservación: New. Nº de ref. de la librería DADAX0201699567
Descripción Addison-Wesley Professional, 2002. Paperback. Estado de conservación: New. Nº de ref. de la librería P110201699567
Descripción Addison Wesley, 2002. Paperback. Estado de conservación: Brand New. paperback/cd-rom edition. 512 pages. 9.00x7.25x1.00 inches. In Stock. Nº de ref. de la librería zk0201699567
Descripción Addison-Wesley Professional, 2002. Paperback. Estado de conservación: New. book. Nº de ref. de la librería 0201699567
Descripción Estado de conservación: Brand New. Book Condition: Brand New. Nº de ref. de la librería 97802016995621.0
Descripción Addison-Wesley Professional, 2002. Estado de conservación: New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: (NOTE:Each chapter, except Chapter 9, concludes with References.) Preface. I. DESIGN PATTERN BASICS. 1. Introduction. Basic Modeling Concepts of the UML. Models. Structural Elements and Diagrams. Small Things: Objects, Classes and Interfaces. Relations. Structural Diagrams. Big Things: Subsystems, Components, and Packages. Behavioral Elements and Diagrams. Actions and Activities. Operations and Methods. Statecharts. Activity Charts. Interactions. Use Case and Requirements Models. Capturing Black-Box Behavior without Revealing Internal Structure. What is a Design Pattern? 2. Architecture and the UML. Architecture. Logical and Physical Architecture. Logical Architecture. Physical Architecture. The Five Views of Architecture. Subsystem and Component View. Concurrency and Resource View Distribution View. Safety and Reliability View. Deployment View. Implementing Architectures. Alphabet Soup: CORBA, UML and MDA Basics. MDA to the Rescue. Creating Architecture Elements-the Model Level. Subsystem and Component View. Concurrency and Resource View. Distribution View. Safety and Reliability View. Deployment View. 3. The Role of Design Patterns. Introduction. The ROPES Development Process. Why Process? ROPES Process Overview. The ROPES Microcycle in Detail. Party! Analysis with the ROPES Process. Design with the ROPES Process. Translation. Test. Design Pattern Basics. What is a Design Pattern? Basic Structure of Design Patterns. How to Read Design Patterns in this Book. Using Design Patterns in Development. Pa. Nº de ref. de la librería ABE_book_new_0201699567