Take your computer design skills one step further into the fascinating realm of desktop 3D. With clear explanations, colorful graphics, and creative concepts, Getting Started with 3D shows you how to navigate in 3D space, create complex models from simple parts, apply textures, set up lights, and position cameras to transform your ideas into dynamic worlds filled with depth, warmth, presence, and even humor. You'll learn the basics of 3D modeling and rendering through projects that work with any 3D program, either in Windows or Macintosh. Whether you're creating a book illustration, a corporate logo or a Web graphic, Getting Started with 3D will give you the inspiration and confidence to "boldly go" where no designer has gone before.
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A full-color, well-organized guide, Getting Started with 3D gives the reader an artistic and technical overview of 3-D graphics, explaining both drawing concepts such as perspective and foreshortening, and technical concepts such as extrusion, lathing, and Boolean operators. This book targets graphic designers and illustrators--both beginners and experts--who are looking for an introduction to 3-D computer graphics.
The authors don't reference any specific 3-D programs; instead, they emphasize universal modeling techniques. They provide advice on creating simple 3-D objects; transforming, aligning, and grouping objects; and creating figures and landscapes. Next, you learn about color and texture, lights and cameras, and rendering. The final chapter, "Using 3D in Design," shows how to work with 3-D type and use 3-D images in digital illustrations and photos. Throughout the book, there are lots of illustrations of models and scenes, which continually illuminate the authors' advice and provide ideas for creating your own images. --Kathleen CasterFrom Library Journal:
This book is not about using a particular 3D program like LightWave or SoftImage or Ray Dream but about the things that can be done with 3D modeling programs such as extruding, lathing, lighting, texturing, and rendering. These are the sorts of techniques that users often gloss over in the rush to use the tool and create the first sphere. A perfect introduction to 3D modeling in theory and practice, this would work as well for youngsters as it will for college students. Highly recommended.
Copyright 1998 Reed Business Information, Inc.
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Descripción Peachpit Pr. Estado de conservación: Brand New. Ships from USA. FREE domestic shipping. Nº de ref. de la librería 0201696762
Descripción Peachpit Pr, 1998. Paperback. Estado de conservación: New. book. Nº de ref. de la librería 0201696762
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Descripción Longman Group. Estado de conservación: New. pp. 176. Nº de ref. de la librería 5779490
Descripción Peachpit Pr. PAPERBACK. Estado de conservación: New. 0201696762 New Condition. Nº de ref. de la librería NEW6.0089387