In revising this well-known book, Ben Shneiderman again provides a complete, current, and authoritative introduction to user-interface design. Students will learn practical techniques and guidelines needed to develop good systems designs - systems with interfaces the typical user can understand, predict, and control. This third edition features new chapters on the World Wide Web, information visualization, and computer-supported cooperative work. It contains expanded and earlier coverage of development methodologies, evaluation techniques, and user-interface building tools. The author provides provocative discussion of speech input/output, natural-language interaction, anthropomorphic design, virtual environments, and intelligent (software) agents. An associated booksite on the World Wide Web provides students with additional resources: http://www.aw.com/DTUI
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In 1996, recognizing this book, ACM's Special Interest Group on Documentation (SIGDOC) presented Ben Shneiderman with the Joseph Rigo Award. SIGDOC praised the book as one "that took the jargon and mystery out of the field of human-computer interaction" and attributed the book's success to "its readability and emphasis on practice as well as research."
In revising this best-seller, Ben Shneiderman again provides a complete, current, and authoritative introduction to user-interface design. The user interface is the part of every computer system that determines how people control and operate that system. When the interface is well designed, it is comprehensible, predictable, and controllable; users feel competent, satisfied, and responsible for their actions. In this book, the author discusses the principles and practices needed to design such effective interaction.
Based on 20 years experience, Shneiderman offers readers practical techniques and guidelines for interface design. As a scientist, he also takes great care to discuss underlying issues and to support conclusions with empirical results. Interface designers, software engineers, and product managers will all find here an invaluable resource for creating systems that facilitate rapid learning and performance, yield low error rates, and generate high user satisfaction.
Coverage includes the human factors of interactive software (with added discussion of diverse user communities), tested methods to develop and assess interfaces, interaction styles (like direct manipulation for graphical user interfaces), and design considerations (effective messages, consistent screen design, appropriate color).
Highlights of the Third Edition:
A booksite that accompanies the book with additional information and instructional suport is now available.
About Ben Shneiderman
Ben Shneiderman is one of the world's leading authorities on User Interface Design. He is a professor of computer science at the University of Maryland, where he heads the Human-Computer Interaction Laboratory at the University's Center for Automation Research. He received his doctorate in computer science from the State University of New York at Stony Brook. Dr. Shneiderman's other works include Hypertext Hands-On!, coauthored with Greg Kearsley, an innovative book-software package that introduces readers to hypertext by having them use it, and Software Psychology, a book that helped lay the foundation for work on human factors in computing. He has also published numerous articles on human-computer interaction and is on the editorial board of six scientific journals. Dr. Shneiderman regularly organizes and presents live satellite TV broadcasts on User Interface Strategies.
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