This is a third edition of a book that deals with the processes involved in converting a mathematical or geometric description of an object (a computer graphics model) into a visualisation (a 2D projection) that simulates the appearance of a real object. Algorithms in computer graphics mostly function in a 3D domain and the creations in this space are then mapped into a 2D display or image plane at a late stage in the overall process. Traditionally computer graphics has created pictures by starting with a very detailed geometric description, subjecting this to a series of transformations that orient a viewer and objects in 3D space, then imitating reality by making the objects look solid and real - a process known as rendering. Nowadays this is proving insufficient for the new demands of moving computer imagery and virtual reality and much research is being carried out into how to model complex objects, where the nature and shape of the object changes dynamically and into capturing the richness of the world without having to model every detail explicitly. Such efforts are resulting in diverse synthesis methods and modelling methods. This book will act as a complete resource for anyone interested in 3D modelling, providing detailed coverage of both realistic and nonrealistic images. This book will enable you to master the fundamentals of 3D computer graphics. As well as incorporating recent advances across all of computer graphics it contains new chapters on • Advanced radiosity • Animation • Pre-calculation techniques and includes a CD containing a 400 image study.
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Alan Watt is a lecturer in Computer Science at the University of Sheffield.
The third edition of this book continues to focus on the 3D aspects of computer graphics, and reflects the growing demand for real-time applications such as games and virtual reality. It also includes new material on Visualization in Scientific Computing and graphics standards such as PHIGS. It deals with the processes involved in converting a mathematical or geometric description of an object -- a computer graphics model -- into a visualization -- a two-dimensional projection -- that simulates the appearance of a real object. Alan Watt provides students with a knowledge of complex and emerging topics in the field of computer graphics, including advances in rendering and new material on animation. This is an appropriate text for a first course on computer graphics at the Junior, Senior or graduate level.
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