Think, Play, Do: Innovation, Technology, and Organization

4,29 valoración promedio
( 7 valoraciones por Goodreads )
 
9780199268092: Think, Play, Do: Innovation, Technology, and Organization

The innovation process is the most important of all business processes. Innovation is the means by which value is constructed and efficiencies are created. It is the source of sustainable competitive advantage. This book shows how the innovation process is changing profoundly. Part of the change results from the application of new technologies to the innovation process itself. A new category of technology has emerged which we call 'innovation technology'. This includes simulation and modeling, visualization and economical and ameliorates some of its uncertainties. These technological changes are accompanied by changing organization structures and skills requirements. The technologies are used in fast moving, creative environments and are suite to project-based organization. They also require the development of new 'craft' skills to realize the possibilities created by the new 'code'. The book outlines a new way of thinking about innovation. Traditional definitions of 'research', 'development' and 'engineering', imply a progressive linearity which doesn't exist in reality. They are also associated with organizational departments, which are breaking down where once they existed, and are in any case non-existent in the vast majority of firms. They also fail to capture the central importance of design in innovation. We propose a new schema for the innovation process: Think, Play, Do. Innovation requires creating new ideas and thinking about new options, playing with them to see if they are practical, economical and marketable, and then doing: making the innovation real. This new schema captures the emerging innovation process using a more contemporary idiom. The book reports in-depth studies from a number of companies and sectors. Major case studies of Proctor and Gamble and Arup Partners are presented. It reports on the use of innovation technology in a range of other companies and organizations, from pharmaceuticals in GSK, to engineering design in Ricardo engineering, and welding in TWI. We describe how innovation technology is used in traditional industries, such as in mining, and in public projects, such as the development of London's traffic congestion charge and the stabilization of the leaning tower of Pisa.

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About the Author:


Mark Dodgson is Director of the Technology and Innovation Management Centre at the University of Queensland Business School, University of Queensland, Visiting Professor at the Tanaka Business School, Imperial College London, and is an International Fellow at the Advanced Institute of Management Research in the UK. He was previously Executive Director of the National Graduate School of Management at the Australian National University.

Mark has lecutured and researched widely trhoughout Europe, North America, Asian, and Latin America, and has been an invited participant at international conferences in over 35 countries. He has been an advisor and consultant to many European Commission Programs and to numerous UK, US, European, Asian, and Australian government departments and agencies. David Gann is Head of Entrepreneurship, Innovation and Technology Management at the Tanaka Business School, Imperial College London. David holds the Chair in Technology and Innovation Management and co-directs the Imperial College Innovative Manufacturing Research Centre. He is responsible for a large portfolio of research involving collaboration with firms in design, manufacturing, engineering, construction, ICT services and healthcare industries. His research interests include the intensification of innovation, use of simulation and modeling in innovation processes, and managing innovation in project-based firms. He consults with several leading companies and is an advisor to governments and industry organisations. He previously held the Royal Academy of Engineering Chair in Innovative Manufacturing at the University of Sussex. Ammon Salter is Senior Lecturer in Technology and Innovation Management at the Tanaka Business School, Imperial College London. He is the author of several reports and articles on the sources and determinants of innovation. He was the author of the CVCP/HEFCE Report on 'Talent, Not Technology', exploring the relationship between publicly funded research and innovation in the UK. He has worked for HM Treasury on a report on the economic benefits of basic research, and was the co-author of the Russell Group of Universities report 'Measuring and Mapping Third Stream Activities'. He is currently a member of the DTI's Project Board for the development of the 4th UK Innovation Survey.

Review:

`Managing innovation strategically is increasingly important; this new perspective on how to enhance innovation by informating it and iterating it, using innovation technology, information and communication technology, and operations and manufacturing technology is thought-provoking and
informative, with excellent examples and quotes from those actually using these technologies in the new ways described. While I might prefer more on the service businesses that are so ubiquitous, in a sense the entire book is about 'services' - the informated services of innovation. A brief review
simply doesn't begin to do justice to this interesting book: go read it!
'
Technovation

`The book undoubtedly benefits from a very rich research base which is drawn from years of collaboration amongst the authors, all of whom are experts in their field.'
Building Research and Information

`Managing innovation strategically is increasingly important; this new perspective on how to enhance innovation by informating it and iterating it, using innovation technology, information and communication technology, and operations and manufacturing technology is thought-provoking and
informative, with excellent examples and quotes from those actually using these technologies in the new ways described. While I might prefer more on the service businesses that are so ubiquitous, in a sense the entire book is about 'services' - the informated services of innovation. A brief review
simply doesn't begin to do justice to this interesting book: go read it!
'
Technovation

`Every once in a while a book comes along that does a good job of pulling a varied array of elements into a
coherent, useful whole. That is the accomplishment of this book, which, despite the simplicity of its title,
deals with the complexity of the product innovation process as it applies across a broad spectrum of projects.'
Journal Product Innovation Management

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Mark Dodgson, David Gann, Ammon Salter
Editorial: Oxford University Press, United Kingdom (2005)
ISBN 10: 0199268096 ISBN 13: 9780199268092
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Descripción Oxford University Press, United Kingdom, 2005. Paperback. Estado de conservación: New. Language: English . Brand New Book ***** Print on Demand *****.The innovation process is the most important of all business processes. Innovation is the means by which value is constructed and efficiencies are created. It is the source of sustainable competitive advantage. This book shows how the innovation process is changing profoundly. Part of the change results from the application of new technologies to the innovation process itself. A new category of technology has emerged which we call innovation technology . This includes simulation and modelling, visualization, and rapid prototyping technologies. When used effectively, innovation technology makes the innovation process more economical and ameliorates some of its uncertainties. These technological changes are accompanied by changing organization structures and skills requirements. The technologies are used in fast moving, creative environments and are suited to project-based organization. They also require the development of new craft skills to realize the possibilities created by the new code . The book outlines a new way of thinking about innovation. Traditional definitions of research , development and engineering , imply a progressive linearity which doesn t exist in reality. They are also associated with organizational departments, which are breaking down where once they existed, and are in any case non-existent in the vast majority of firms. They also fail to capture the central importance of design in innovation. We propose a new schema for the innovation process: Think, Play, Do. Innovation requires creating new ideas and thinking about new options, playing with them to see if they are practical, economical and marketable, and then doing: making the innovation real. This new schema captures the emerging innovation process using a more contemporary idiom. The book reports in-depth studies from a number of companies and sectors. Major case studies of Procter and Gamble and Arup Partners are presented. It reports on the use of innovation technology in a range of other companies and organizations, from pharmaceuticals in GSK, to engineering design in Ricardo engineering , and welding in TWI. We describe how innovation technology is used in traditional industries, such as in mining, and in public projects, such as the development of London s traffic congestion charge and the stabilization of the leaning tower of Pisa. Nº de ref. de la librería AAV9780199268092

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Descripción Oxford University Press, United Kingdom, 2005. Paperback. Estado de conservación: New. Language: English . Brand New Book ***** Print on Demand *****. The innovation process is the most important of all business processes. Innovation is the means by which value is constructed and efficiencies are created. It is the source of sustainable competitive advantage. This book shows how the innovation process is changing profoundly. Part of the change results from the application of new technologies to the innovation process itself. A new category of technology has emerged which we call innovation technology . This includes simulation and modelling, visualization, and rapid prototyping technologies. When used effectively, innovation technology makes the innovation process more economical and ameliorates some of its uncertainties. These technological changes are accompanied by changing organization structures and skills requirements. The technologies are used in fast moving, creative environments and are suited to project-based organization. They also require the development of new craft skills to realize the possibilities created by the new code . The book outlines a new way of thinking about innovation. Traditional definitions of research , development and engineering , imply a progressive linearity which doesn t exist in reality. They are also associated with organizational departments, which are breaking down where once they existed, and are in any case non-existent in the vast majority of firms. They also fail to capture the central importance of design in innovation. We propose a new schema for the innovation process: Think, Play, Do. Innovation requires creating new ideas and thinking about new options, playing with them to see if they are practical, economical and marketable, and then doing: making the innovation real. This new schema captures the emerging innovation process using a more contemporary idiom. The book reports in-depth studies from a number of companies and sectors. Major case studies of Procter and Gamble and Arup Partners are presented. It reports on the use of innovation technology in a range of other companies and organizations, from pharmaceuticals in GSK, to engineering design in Ricardo engineering , and welding in TWI. We describe how innovation technology is used in traditional industries, such as in mining, and in public projects, such as the development of London s traffic congestion charge and the stabilization of the leaning tower of Pisa. Nº de ref. de la librería AAV9780199268092

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