DavidGeary Core HTML5 2D Game Programming

ISBN 13: 9780133564242

Core HTML5 2D Game Programming

3,4 valoración promedio
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9780133564242: Core HTML5 2D Game Programming
Reseña del editor:

Game programming offers a wealth of creative and business opportunities, and it's never been more accessible. In Core HTML5 2D Game Programming, best-selling author David Geary shows you how to use freely available browser tools and open source resources to create video games that run in desktop browsers and on mobile devices. Geary walks you step by step through every aspect of implementing a sophisticated arcade-style game entirely from scratch, without using proprietary game frameworks. Packed with code, this full-color tutorial gives you the in-depth understanding you need to design and build any kind of HTML5 2D game on your own, whether you use a framework or not. A clearly written, accessible, and exhaustive guide to implementing games, this book leaves no stone unturned, showing you how to * Create smooth, flicker-free animations * Implement motion that's unaffected by your game's underlying animation frame rate * Animate sprites (graphical objects) to make them sparkle, explode, etc. * Layer multi-channel sound effects on top of a soundtrack * Warp time to create nonlinear effects, such as jumping or bouncing * Control the flow of time through your game with a time system * Implement particle systems that simulate natural phenomena * Efficiently detect collisions between sprites * Create a developer backdoor containing special features * Use Node.js and socket.io to transfer real-time metrics to a server * Employ a heads-up display to show high scores stored on a server * Understand the nuances of implementing HTML5 games for mobile devices Through expertly written code that's easy to understand, and prose that cuts to the chase, Geary illuminates every corner of game development. Everyone from novice game programmers to professional game developers will find this book invaluable as both a tutorial and a reference. All of the book's source code, including chapter-specific versions of the game discussed in the book, are available at corehtml5games.com.

Reseña del editor:

Using HTML5 APIs and related standards-based technologies, developers can build best-selling games that run smoothly and fast on any modern PC, tablet, or smartphone browser. Core HTML5 Game Programming walks you step-by-step through building an HTML5 arcade-style game entirely from scratch, with no third-party frameworks, showing how to implement each key component of a game from the ground up. Packed with code examples, this full-color tutorial gives you the in-depth understanding you need to design and build any kind of HTML5 game on your own, whether you choose to use a framework or not. Expert author David Geary (author of Core HTML5 Canvas and creator of the popular IBM DevWorks series HTML5 Game Programming) covers all the foundational HTML5 APIs you need to build pro-quality 2D games. Geary illuminates Canvas 2D API, timing controls for script-based animations, audio, CSS3 transitions, media queries, and more. You'll learn how to: * Set up an efficient HTML5 game development environment * Create smooth, engaging animations * Scroll backgrounds and create parallax effects * Find and use freely available graphics, sound, and music * Implement collision detection, particle systems, and realistic physics * Create realistic jumping, falling, and explosions * Deploy your game to a server and transmit high scores and in-game statistics * Display information on a Heads-Up Display (HUD) * Make your games run on mobile devices * And much more Core HTML5 Game Programming dives more deeply into HTML5 game programming than any other book, filling huge gaps left by competing titles, and giving developers the deep mastery they need to create truly great games.

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Geary, David
ISBN 10: 013356424X ISBN 13: 9780133564242
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David H. Geary
Editorial: Pearson Education (US), United States (2014)
ISBN 10: 013356424X ISBN 13: 9780133564242
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Descripción Pearson Education (US), United States, 2014. Paperback. Estado de conservación: New. 229 x 178 mm. Language: English . Brand New Book. Game programming offers a wealth of creative and business opportunities, and it s never been more accessible. In Core HTML5 2D Game Programming, best-selling author David Geary shows you how to use freely available browser tools and open source resources to create video games that run in desktop browsers and on mobile devices. Geary walks you step by step through every aspect of implementing a sophisticated arcade-style game entirely from scratch, without using proprietary game frameworks. Packed with code, this full-color tutorial gives you the in-depth understanding you need to design and build any kind of HTML5 2D game on your own, whether you use a framework or not. A clearly written, accessible, and exhaustive guide to implementing games, this book leaves no stone unturned, showing you how to * Create smooth, flicker-free animations * Implement motion that s unaffected by your game s underlying animation frame rate * Animate sprites (graphical objects) to make them sparkle, explode, etc. * Layer multi-channel sound effects on top of a soundtrack * Warp time to create nonlinear effects, such as jumping or bouncing * Control the flow of time through your game with a time system * Implement particle systems that simulate natural phenomena * Efficiently detect collisions between sprites * Create a developer backdoor containing special features * Use Node.js and socket.io to transfer real-time metrics to a server * Employ a heads-up display to show high scores stored on a server * Understand the nuances of implementing HTML5 games for mobile devices Through expertly written code that s easy to understand, and prose that cuts to the chase, Geary illuminates every corner of game development. Everyone from novice game programmers to professional game developers will find this book invaluable as both a tutorial and a reference. All of the book s source code, including chapter-specific versions of the game discussed in the book, are available at . Nº de ref. de la librería CBL9780133564242

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David H. Geary
Editorial: Pearson Education (US), United States (2014)
ISBN 10: 013356424X ISBN 13: 9780133564242
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Descripción Pearson Education (US), United States, 2014. Paperback. Estado de conservación: New. 229 x 178 mm. Language: English . Brand New Book. Game programming offers a wealth of creative and business opportunities, and it s never been more accessible. In Core HTML5 2D Game Programming, best-selling author David Geary shows you how to use freely available browser tools and open source resources to create video games that run in desktop browsers and on mobile devices. Geary walks you step by step through every aspect of implementing a sophisticated arcade-style game entirely from scratch, without using proprietary game frameworks. Packed with code, this full-color tutorial gives you the in-depth understanding you need to design and build any kind of HTML5 2D game on your own, whether you use a framework or not. A clearly written, accessible, and exhaustive guide to implementing games, this book leaves no stone unturned, showing you how to * Create smooth, flicker-free animations * Implement motion that s unaffected by your game s underlying animation frame rate * Animate sprites (graphical objects) to make them sparkle, explode, etc.* Layer multi-channel sound effects on top of a soundtrack * Warp time to create nonlinear effects, such as jumping or bouncing * Control the flow of time through your game with a time system * Implement particle systems that simulate natural phenomena * Efficiently detect collisions between sprites * Create a developer backdoor containing special features * Use Node.js and socket.io to transfer real-time metrics to a server * Employ a heads-up display to show high scores stored on a server * Understand the nuances of implementing HTML5 games for mobile devices Through expertly written code that s easy to understand, and prose that cuts to the chase, Geary illuminates every corner of game development. Everyone from novice game programmers to professional game developers will find this book invaluable as both a tutorial and a reference. All of the book s source code, including chapter-specific versions of the game discussed in the book, are available at . Nº de ref. de la librería CBL9780133564242

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Geary, David
Editorial: Pearson Education (US) (2014)
ISBN 10: 013356424X ISBN 13: 9780133564242
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Descripción Pearson Education (US), 2014. Estado de conservación: New. Num Pages: 640 pages, illustrations. BIC Classification: UMK; UMW. Category: (P) Professional & Vocational. Dimension: 231 x 178 x 21. Weight in Grams: 844. . 2014. 1st Edition. Paperback. . . . . . Nº de ref. de la librería V9780133564242

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David Geary
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Descripción Pearson Education 2014-07-11, Upper Saddle River, NJ, 2014. paperback. Estado de conservación: New. Nº de ref. de la librería 9780133564242

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Descripción Pearson Education (US). Estado de conservación: New. Num Pages: 640 pages, illustrations. BIC Classification: UMK; UMW. Category: (P) Professional & Vocational. Dimension: 231 x 178 x 21. Weight in Grams: 844. . 2014. 1st Edition. Paperback. . . . . Books ship from the US and Ireland. Nº de ref. de la librería V9780133564242

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