Download the book's code and a free chapter at corehtml5canvas.com Read how David wrote Core HTML5 Canvas: corehtml5canvas.wordpress.com/2012/08/08/the-making-of-core-html5-canvas
Check out David's article series on HTML5 2D Game Development at IBM's developerworks: ibm.com/developerworks/library/j-html5-game1
This book is a painstakingly crafted, expertly written, code-fueled, no-nonsense deep dive into HTML5 Canvas printed in full color with syntax-highlighted code listings throughout.
The result of two years full-time work by a long-time best-selling author, this book shows you how to implement anything you can imagine with the Canvas 2D API, from text editors to video games. Geary meticulously covers every detail of the API with crystal-clear writing so that you not only understand advanced concepts, but most importantly, you can modify the book's examples for your own specific use cases.
Here are some of the things you will learn about in this book:
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David Geary is a long-time author who wrote the best-selling books on both Java component frameworks: Graphic Java 2: Swing, Third Edition (Prentice Hall, 1999), and (with Cay Horstmann) Core JavaServer™ Faces, Third Edition (Prentice Hall, 2010). In 2011, David co-founded the HTML5 Denver meetup group (meetup.com/HTML5-Denver-Users-Group), which has grown to over 1000 members.Review:
"The HMTL5 canvas has long needed a thoughtful and thorough presentation -- and this is that book... In many ways, this book reminds me of the old-style tutorials we all miss: complete, approachable, with high production values in the publication process... An excellent volume." - Dr. Dobbs
"Core HTML5 Canvas: Graphics, Animation, and Game Development is a terrific guide to building HTML5 games using the Canvas object... It is a beautifully-presented guide to drawing using the Canvas object, with a focus on game development." - gamedev.net
"This comprehensive book covers all you need to know about the HTML5 canvas element so that you can build robust online games for desktop and mobile devices. I learned more about the canvas element from this book than I learned from any other resource, online or off. I have reviewed other canvas books, and most of them are very good, but this one is great." - About.com
"This was a delightful book that will help readers understand the finer points of developing games in HTML5's canvas element. While it doesn't get you to the point of developing three dimensional blockbuster games inside the browser, it does bite off a very manageable chunk for most readers. And, if you're a developer looking to get into HTML5 game design, I heavily recommend this text as an introduction". - slashdot.org
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