Swing gives Java application programmers world-class tools for building professional, customizable cross-platform GUIs. This comprehensive reference by former Sun engineer David Geary shows experienced programmers how to take full advantage of Swing's power. Practical explanations and robust code examples provide the resources you need to build Java applications with sophisticated graphical user interfaces. Graphic Java is the one exhaustive reference that contains everything you need to know about Swing. In-depth explanations are coupled with class diagrams and code examples for all of the key components, including: * Buttons & labels * Progress bars & sliders * Frames, windows, & dialogs * Internal frames & desktop panes * Color & file choosers * Menus & toolbars * Lists & combo boxes * Text components * Tables & trees You'll discover the key design considerations associated with Swing development, including Swings object-oriented idioms and design patterns, and the pluggable look and feel architecture. You will understand how to use the Swing components, but more importantly you will have an understanding of how the components are designed and how they fit together within the Swing framework.
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David Gearywas lead engineer for the user interface toolkit for JavaSoft's Java Management API. He has been developing GUIs and using object-oriented technology since 1984, including C++, Smalltalk, Eiffel, Objective-C and now Java. He is currently an independent Java consultant.
7966G-2
Master the Java Foundation Classes with Graphic Java 2, the most complete and comprehensive guide to the AWT, Swing, and the 2D API
VOLUME 2: SWING (This is a 2 Volume set)
Swing gives Java application programmers world-class tools for building professional, customizable cross-platform GUIs. This comprehensive reference by former Sun engineer David Geary shows experienced programmers how to take full advantage of Swing's power. Practical explanations and robust code examples provide the resources you need to build Java applications with sophisticated graphical user interfaces.
Graphic Java is the one exhaustive reference that contains everything you need to know about Swing. In depth explanations are coupled with class diagrams and code examples for all of the key components, including:
You'll discover the key design considerations associated with Swing development, including Swing's object-oriented idioms and design patterns, and the pluggable look and feel architecture. You will understand how to use the Swing components, but more importantly you will have an understanding of how the components are designed and how they fit together within the Swing framework.
"Sobre este título" puede pertenecer a otra edición de este libro.
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