Learning Processing, Second Edition: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Computer Graphics)

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9780123944436: Learning Processing, Second Edition: A Beginner's Guide to Programming Images, Animation, and Interaction (The Morgan Kaufmann Series in Computer Graphics)

Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.

A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.

This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study.

  • A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages
  • No previous experience required―this book is for the true programming beginner!
  • Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve

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From the Back Cover:

Learn the fundamentals of computer programming within a visual playground!

This book teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.

A unique lab-style manual, this book gives graphic and web designers, artists, illustrators, and anyone interested in learning to code a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of advanced techniques.

From algorithmic design to data visualization, to computer vision and 3D graphics, this book teaches object-oriented programming from the ground up within the fascinating context of interactive visual media and creative coding. It is also supported by a companion website (learningprocessing.com), which includes all examples running in the browser using HTML5 canvas and p5.js, downloadable versions of all source code, answers to select chapter exercises, and over twenty hours of companion video lessons.

Key Features include:

  • A friendly start-up guide to Processing; a free, open-source alternative to expensive software and daunting programming languages
  • No previous experience required―this book is for the true programming beginner!
  • Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve

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Daniel Shiffman
Editorial: ELSEVIER SCIENCE TECHNOLOGY, United States (2015)
ISBN 10: 0123944430 ISBN 13: 9780123944436
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Descripción ELSEVIER SCIENCE TECHNOLOGY, United States, 2015. Paperback. Estado de conservación: New. 2nd Revised edition. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. Nº de ref. de la librería EOD9780123944436

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Descripción ELSEVIER SCIENCE TECHNOLOGY, United States, 2015. Paperback. Estado de conservación: New. 2nd edition. Language: English . Brand New Book. Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. Nº de ref. de la librería AAZ9780123944436

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Daniel Shiffman
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ISBN 10: 0123944430 ISBN 13: 9780123944436
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Descripción ELSEVIER SCIENCE TECHNOLOGY, United States, 2015. Paperback. Estado de conservación: New. 2nd edition. Language: English . Brand New Book. Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. Nº de ref. de la librería AAZ9780123944436

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Descripción Elsevier Science 2015-09-29, Amsterdam, 2015. paperback. Estado de conservación: New. Nº de ref. de la librería 9780123944436

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Descripción Estado de conservación: New. Depending on your location, this item may ship from the US or UK. Nº de ref. de la librería 97801239444360000000

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Editorial: Morgan Kaufmann (2015)
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Descripción Morgan Kaufmann, 2015. PAP. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería GB-9780123944436

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Descripción Morgan Kaufmann, 2015. Paperback. Estado de conservación: New. Nº de ref. de la librería BKTY9780123944436

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Descripción Morgan Kaufmann Pub, 2013. Paperback. Estado de conservación: Brand New. 2nd edition. 525 pages. 9.13x7.48x1.18 inches. In Stock. Nº de ref. de la librería __0123944430

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Descripción Morgan Kaufmann, 2015. Estado de conservación: New. Nº de ref. de la librería L9780123944436

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