Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game

4,15 valoración promedio
( 55 valoraciones por GoodReads )
 
9780123819765: Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
Críticas:

Praise for 1st edition:

"The first game physics book to emphasize building an actual engine...his book fills a gap by demonstrating how you actually build a physics engine." - Dave Eberly, President, Geometric Tools.

"A competent programmer with sufficient mathematical sophistication could build a physics engine just from the text and equations--even without the accompanying source code.  You can't say this about a lot of books!" - Philip J. Schneider, Industrial Light & Magic.

Reseña del editor:

Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion.

The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism.

This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects.  There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation. 

"Sobre este título" puede pertenecer a otra edición de este libro.

Los mejores resultados en AbeBooks

1.

Ian Millington
ISBN 10: 0123819768 ISBN 13: 9780123819765
Nuevos Cantidad: 3
Librería
book-net
(Sugarland, TX, Estados Unidos de America)
Valoración
[?]

Descripción Estado de conservación: New. New Book. Nº de ref. de la librería 0123819768SBK

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 47,50
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
A Estados Unidos de America
Destinos, gastos y plazos de envío

2.

Ian Millington
Editorial: Taylor Francis Inc, United States (2010)
ISBN 10: 0123819768 ISBN 13: 9780123819765
Nuevos Paperback Cantidad: 1
Librería
The Book Depository US
(London, Reino Unido)
Valoración
[?]

Descripción Taylor Francis Inc, United States, 2010. Paperback. Estado de conservación: New. 2nd Revised edition. 232 x 190 mm. Language: English . Brand New Book. Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation. Nº de ref. de la librería AAZ9780123819765

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 47,51
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

3.

Ian Millington
Editorial: Taylor Francis Inc, United States (2010)
ISBN 10: 0123819768 ISBN 13: 9780123819765
Nuevos Paperback Cantidad: 1
Librería
The Book Depository
(London, Reino Unido)
Valoración
[?]

Descripción Taylor Francis Inc, United States, 2010. Paperback. Estado de conservación: New. 2nd Revised edition. 232 x 190 mm. Language: English . Brand New Book. Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation. Nº de ref. de la librería AAZ9780123819765

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 47,53
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

4.

Ian Millington
Editorial: Morgan Kaufmann 2010-09-09 (2010)
ISBN 10: 0123819768 ISBN 13: 9780123819765
Nuevos Cantidad: 2
Librería
Chiron Media
(Wallingford, Reino Unido)
Valoración
[?]

Descripción Morgan Kaufmann 2010-09-09, 2010. Estado de conservación: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely. Nº de ref. de la librería NU-GRD-00598475

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 44,84
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 3,47
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

5.

Ian Millington
Editorial: Taylor & Francis Inc 2010-09-09, Burlington (2010)
ISBN 10: 0123819768 ISBN 13: 9780123819765
Nuevos paperback Cantidad: > 20
Librería
Blackwell's
(Oxford, OX, Reino Unido)
Valoración
[?]

Descripción Taylor & Francis Inc 2010-09-09, Burlington, 2010. paperback. Estado de conservación: New. Nº de ref. de la librería 9780123819765

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 45,42
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 5,22
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

6.

Millington, Ian
ISBN 10: 0123819768 ISBN 13: 9780123819765
Nuevos Cantidad: > 20
Librería
BWB
(Valley Stream, NY, Estados Unidos de America)
Valoración
[?]

Descripción Estado de conservación: New. Depending on your location, this item may ship from the US or UK. Nº de ref. de la librería 97801238197650000000

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 51,03
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
A Estados Unidos de America
Destinos, gastos y plazos de envío

7.

Ian Millington
Editorial: CRC Press (2010)
ISBN 10: 0123819768 ISBN 13: 9780123819765
Nuevos Cantidad: 2
Librería
Books2Anywhere
(Fairford, GLOS, Reino Unido)
Valoración
[?]

Descripción CRC Press, 2010. PAP. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería GB-9780123819765

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 41,72
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 10,45
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

8.

Millington, Ian
ISBN 10: 0123819768 ISBN 13: 9780123819765
Nuevos Cantidad: 1
Librería
Speedy Hen LLC
(Sunrise, FL, Estados Unidos de America)
Valoración
[?]

Descripción Estado de conservación: New. Bookseller Inventory # ST0123819768. Nº de ref. de la librería ST0123819768

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 52,90
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
A Estados Unidos de America
Destinos, gastos y plazos de envío

9.

Millington, Ian
Editorial: Taylor & Francis Inc (2010)
ISBN 10: 0123819768 ISBN 13: 9780123819765
Nuevos Tapa blanda Cantidad: 2
Librería
Valoración
[?]

Descripción Taylor & Francis Inc, 2010. Estado de conservación: New. 2010. 2nd Edition. Paperback. Physics is really important to game programmers who need to know how to add physical realism to their games. In video games, the physics engine uses real-time physics to improve realism. This book aims to take readers through the process of building a complete game-ready physics engine from scratch. Num Pages: 552 pages, 100 black & white illustrations, 10 black & white halftones. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 234 x 192 x 21. Weight in Grams: 1142. . . . . . . Nº de ref. de la librería V9780123819765

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 54,21
Convertir moneda

Añadir al carrito

Gastos de envío: GRATIS
De Irlanda a Estados Unidos de America
Destinos, gastos y plazos de envío

10.

Ian Millington
ISBN 10: 0123819768 ISBN 13: 9780123819765
Nuevos Paperback Cantidad: 2
Librería
Ria Christie Collections
(Uxbridge, Reino Unido)
Valoración
[?]

Descripción Paperback. Estado de conservación: New. Not Signed; Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to t. book. Nº de ref. de la librería ria9780123819765_rkm

Más información sobre esta librería | Hacer una pregunta a la librería

Comprar nuevo
EUR 51,55
Convertir moneda

Añadir al carrito

Gastos de envío: EUR 3,88
De Reino Unido a Estados Unidos de America
Destinos, gastos y plazos de envío

Existen otras copia(s) de este libro

Ver todos los resultados de su búsqueda