Artificial Intelligence for Games

4,18 valoración promedio
( 90 valoraciones por GoodReads )
 
9780123747310: Artificial Intelligence for Games
Review:

"Ian Millington's book is a comprehensive reference to the most widely used techniques in game AI today. Any game developer working on AI will learn something from this book, and game producers should make sure their AI programmers have a copy." -Dr. Ian Lane Davis, Mad Doc Software

From the Publisher:

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.

"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).

"Sobre este título" puede pertenecer a otra edición de este libro.

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1.

Millington, Ian; Funge, John
Editorial: CRC Press (2009)
ISBN 10: 0123747317 ISBN 13: 9780123747310
Nuevos Cantidad: > 20
Librería
Books2Anywhere
(Fairford, GLOS, Reino Unido)
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Descripción CRC Press, 2009. HRD. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería FT-9780123747310

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2.

Millington, Ian; Funge, John
Editorial: Taylor & Francis Inc 2009-09-12, Burlington (2009)
ISBN 10: 0123747317 ISBN 13: 9780123747310
Nuevos Tapa dura Cantidad: 10
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Blackwell's
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Descripción Taylor & Francis Inc 2009-09-12, Burlington, 2009. hardback. Estado de conservación: New. Nº de ref. de la librería 9780123747310

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3.

Millington, Ian; Funge, John
Editorial: Taylor Francis Inc, United States (2009)
ISBN 10: 0123747317 ISBN 13: 9780123747310
Nuevos Tapa dura Cantidad: 10
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The Book Depository US
(London, Reino Unido)
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Descripción Taylor Francis Inc, United States, 2009. Hardback. Estado de conservación: New. 2nd Revised edition. 236 x 198 mm. Language: English . Brand New Book. Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book s associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. Artificial Intelligence for Games - 2nd edition will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Nº de ref. de la librería AA69780123747310

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Millington, Ian; Funge, John
Editorial: Morgan Kaufmann 2009-09-18 (2009)
ISBN 10: 0123747317 ISBN 13: 9780123747310
Nuevos Cantidad: 5
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Chiron Media
(Wallingford, Reino Unido)
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Descripción Morgan Kaufmann 2009-09-18, 2009. Estado de conservación: New. Brand new book, sourced directly from publisher. Dispatch time is 24-48 hours from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely. Nº de ref. de la librería NU-LBR-00493162

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5.

Millington, Ian; Funge, John
Editorial: Taylor Francis Inc, United States (2009)
ISBN 10: 0123747317 ISBN 13: 9780123747310
Nuevos Tapa dura Cantidad: 10
Librería
The Book Depository
(London, Reino Unido)
Valoración
[?]

Descripción Taylor Francis Inc, United States, 2009. Hardback. Estado de conservación: New. 2nd Revised edition. 236 x 198 mm. Language: English . Brand New Book. Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book s associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. Artificial Intelligence for Games - 2nd edition will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Nº de ref. de la librería AA69780123747310

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6.

Millington, Ian; Funge, John
ISBN 10: 0123747317 ISBN 13: 9780123747310
Nuevos Cantidad: 3
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GreatBookPrices
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Descripción Estado de conservación: New. Nº de ref. de la librería 6208325-n

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7.

Millington, Ian; Funge, John
Editorial: Taylor & Francis Ltd. Sep 2009 (2009)
ISBN 10: 0123747317 ISBN 13: 9780123747310
Nuevos Cantidad: 2
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Valoración
[?]

Descripción Taylor & Francis Ltd. Sep 2009, 2009. Buch. Estado de conservación: Neu. 244x199x40 mm. Neuware - Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. 'Artificial Intelligence for Games - 2nd edition' will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. Walks through the entire development process from beginning to end. Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code. 888 pp. Englisch. Nº de ref. de la librería 9780123747310

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8.

Millington, Ian; Funge, John
Editorial: CRC Press (2009)
ISBN 10: 0123747317 ISBN 13: 9780123747310
Nuevos Tapa dura Cantidad: 1
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Herb Tandree Philosophy Books
(Stroud, GLOS, Reino Unido)
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Descripción CRC Press, 2009. Hardback. Estado de conservación: NEW. 9780123747310 This listing is a new book, a title currently in-print which we order directly and immediately from the publisher. Nº de ref. de la librería HTANDREE0180401

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9.

Millington, Ian; Funge, John
ISBN 10: 0123747317 ISBN 13: 9780123747310
Nuevos Tapa dura Cantidad: 1
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Ria Christie Collections
(Uxbridge, Reino Unido)
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Descripción Hardback. Estado de conservación: New. Not Signed; Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in ga. book. Nº de ref. de la librería ria9780123747310_rkm

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10.

Millington, Ian; Funge, John
Editorial: Taylor & Francis Ltd. Sep 2009 (2009)
ISBN 10: 0123747317 ISBN 13: 9780123747310
Nuevos Cantidad: 1
Librería
AHA-BUCH GmbH
(Einbeck, Alemania)
Valoración
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Descripción Taylor & Francis Ltd. Sep 2009, 2009. Buch. Estado de conservación: Neu. 244x199x40 mm. Neuware - Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. 'Artificial Intelligence for Games - 2nd edition' will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. Walks through the entire development process from beginning to end. Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code. 888 pp. Englisch. Nº de ref. de la librería 9780123747310

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