Artículos relacionados a Game Feel: A Game Designer's Guide to Virtual Sensation...

Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books) - Tapa blanda

 
9780123743282: Game Feel: A Game Designer's Guide to Virtual Sensation (Morgan Kaufmann Game Design Books)

Sinopsis

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games. The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.

"Sinopsis" puede pertenecer a otra edición de este libro.

Acerca del autor

Steve Swink

"Sobre este título" puede pertenecer a otra edición de este libro.

Comprar usado

Condición: Aceptable
This is an ex-library book and...
Ver este artículo

EUR 10,45 gastos de envío desde Reino Unido a España

Destinos, gastos y plazos de envío

Comprar nuevo

Ver este artículo

EUR 4,27 gastos de envío desde Reino Unido a España

Destinos, gastos y plazos de envío

Otras ediciones populares con el mismo título

9781138403253: Game Feel: A Game Designer's Guide to Virtual Sensation

Edición Destacada

ISBN 10:  1138403253 ISBN 13:  9781138403253
Editorial: CRC Press, 2017
Tapa dura

Resultados de la búsqueda para Game Feel: A Game Designer's Guide to Virtual Sensation...

Imagen de archivo

Swink, Steve
Publicado por Elsevier, 2009
ISBN 10: 0123743281 ISBN 13: 9780123743282
Antiguo o usado Tapa blanda

Librería: Anybook.com, Lincoln, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1000grams, ISBN:9780123743282. Nº de ref. del artículo: 8246250

Contactar al vendedor

Comprar usado

EUR 46,96
Convertir moneda
Gastos de envío: EUR 10,45
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito

Imagen de archivo

Steve Swink
Publicado por CRC Press, 2008
ISBN 10: 0123743281 ISBN 13: 9780123743282
Nuevo PAP

Librería: PBShop.store UK, Fairford, GLOS, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000. Nº de ref. del artículo: DB-9780123743282

Contactar al vendedor

Comprar nuevo

EUR 54,78
Convertir moneda
Gastos de envío: EUR 4,27
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 2 disponibles

Añadir al carrito

Imagen de archivo

Steve Swink
Publicado por CRC Press, 2008
ISBN 10: 0123743281 ISBN 13: 9780123743282
Nuevo PAP

Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

PAP. Condición: New. New Book. Shipped from UK. Established seller since 2000. Nº de ref. del artículo: DB-9780123743282

Contactar al vendedor

Comprar nuevo

EUR 59,75
Convertir moneda
Gastos de envío: EUR 1,06
De Estados Unidos de America a España
Destinos, gastos y plazos de envío

Cantidad disponible: 2 disponibles

Añadir al carrito

Imagen de archivo

SWINK, STEVE
Publicado por Routledge, 2008
ISBN 10: 0123743281 ISBN 13: 9780123743282
Nuevo Tapa blanda

Librería: Speedyhen, London, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: NEW. Nº de ref. del artículo: NW9780123743282

Contactar al vendedor

Comprar nuevo

EUR 53,74
Convertir moneda
Gastos de envío: EUR 9,21
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 6 disponibles

Añadir al carrito

Imagen de archivo

Steve Swink
Publicado por Taylor & Francis Inc, 2008
ISBN 10: 0123743281 ISBN 13: 9780123743282
Nuevo Paperback / softback
Impresión bajo demanda

Librería: THE SAINT BOOKSTORE, Southport, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Paperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days. Nº de ref. del artículo: C9780123743282

Contactar al vendedor

Comprar nuevo

EUR 56,78
Convertir moneda
Gastos de envío: EUR 7,61
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 5 disponibles

Añadir al carrito

Imagen de archivo

Swink, Steve
Publicado por Routledge, 2008
ISBN 10: 0123743281 ISBN 13: 9780123743282
Nuevo Tapa blanda

Librería: Ria Christie Collections, Uxbridge, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: New. In. Nº de ref. del artículo: ria9780123743282_new

Contactar al vendedor

Comprar nuevo

EUR 62,84
Convertir moneda
Gastos de envío: EUR 5,18
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: Más de 20 disponibles

Añadir al carrito

Imagen del vendedor

Steve Swink
Publicado por Taylor & Francis Nov 2008, 2008
ISBN 10: 0123743281 ISBN 13: 9780123743282
Nuevo Taschenbuch
Impresión bajo demanda

Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -'Game Feel' exposes 'feel' as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described. 358 pp. Englisch. Nº de ref. del artículo: 9780123743282

Contactar al vendedor

Comprar nuevo

EUR 58,30
Convertir moneda
Gastos de envío: EUR 11,00
De Alemania a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito

Imagen del vendedor

Steve Swink
Publicado por Taylor & Francis Nov 2008, 2008
ISBN 10: 0123743281 ISBN 13: 9780123743282
Nuevo Taschenbuch

Librería: Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, Alemania

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Taschenbuch. Condición: Neu. Neuware -'Game Feel' exposes 'feel' as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described. 358 pp. Englisch. Nº de ref. del artículo: 9780123743282

Contactar al vendedor

Comprar nuevo

EUR 58,50
Convertir moneda
Gastos de envío: EUR 11,00
De Alemania a España
Destinos, gastos y plazos de envío

Cantidad disponible: 2 disponibles

Añadir al carrito

Imagen del vendedor

Swink, Steve
Publicado por Routledge, 2008
ISBN 10: 0123743281 ISBN 13: 9780123743282
Antiguo o usado Tapa blanda

Librería: GreatBookPricesUK, Woodford Green, Reino Unido

Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

Condición: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers. Nº de ref. del artículo: 5671130-5

Contactar al vendedor

Comprar usado

EUR 52,27
Convertir moneda
Gastos de envío: EUR 17,30
De Reino Unido a España
Destinos, gastos y plazos de envío

Cantidad disponible: 1 disponibles

Añadir al carrito

Imagen del vendedor

Steve Swink
Publicado por Taylor & Francis Nov 2008, 2008
ISBN 10: 0123743281 ISBN 13: 9780123743282
Nuevo Taschenbuch

Librería: Wegmann1855, Zwiesel, Alemania

Calificación del vendedor: 2 de 5 estrellas Valoración 2 estrellas, Más información sobre las valoraciones de los vendedores

Taschenbuch. Condición: Neu. Neuware -'Game Feel' exposes 'feel' as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described. Nº de ref. del artículo: 9780123743282

Contactar al vendedor

Comprar nuevo

EUR 58,50
Convertir moneda
Gastos de envío: EUR 11,90
De Alemania a España
Destinos, gastos y plazos de envío

Cantidad disponible: 2 disponibles

Añadir al carrito

Existen otras 24 copia(s) de este libro

Ver todos los resultados de su búsqueda