This classic tutorial-reference on procedural approaches to texturing and modeling in computer graphics, now in a Second Edition, is a "must read" for anyone involved in creating computer graphics and animation. The First Edition helped to define the procedural approach to texturing and modeling and the Second Edition continues that tradition. With six new chapters covering topics such as volumetric cloud modeling with implicit functions to interacting with virtual actors, this new edition presents the state of the art and will be as valuable to readers of the first edition as to first time readers. TEXTURING & MODELING A Procedural Approach, SECOND EDITION is written at a useable level by the developers of the techniques and includes extensive explanations of how the techniques work as well as how to design new functions. The Second Edition also includes additional full-color examples and illustrations of the techniques presented in the text. All of the procedures are presented in C code segments or RenderMan shading language and are provided on the enclosed CD-ROM. KEY FEATURES: * Discusses the design and implementation of essential procedural primitives such as noise and turbulence. * Introduces volumetric cloud modeling. * Describes procedural character animation techniques, including facial animation. * Shows how to exploit the inherent multi-resolution capability of procedural models. * Discusses the use of genetic techniques for generating textures. * Describes the use of fractals for generating realistic mountains, landscapes, and planets.
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Edited by David S. Ebert
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