Covering multiple techniques and featuring hands-on examples for practical application of AI in robotics, games, and the Web -- complete with plenty of sample Java code, this book is great for game and applications programmers, robotic hobbyists, and artificial intelligence enthusiasts who want to bypass the heavy-duty math.
* Introduces readers to the techniques of AI, then uses Java to fully illustrate them
* Heavy emphasis on "simulated intelligence" -- the biologically inspired forms of AI
* Sample problems include: balancing an inverted pole, predator/prey simulations, text interaction with humans (online tutorials, help desk, etc.)
* Includes Java code that can be used in a host of areas such as games, robotics, web agents, etc.
"Sinopsis" puede pertenecer a otra edición de este libro.
Edwin Wise is a software engineer with twenty-five years of experience. His expertise and interests range from electronics and microcontrollers to software development, AI, and robotics. He is the author of McGraw-Hill's Hands-On AI with Java as well as Applied Robotics II and Animatronics: A Guide to Animated Holiday Displays, published by Delmar Learning. He lives in Austin, Texas.
Demystify AI and Make It Work -- or Play!
* Give your robot uncanny abilities
* Build programs that work intelligently with humans
* Add smarts to computer games
* Program optimal path-finding for machining and robotics
LEARN ARTIFICIAL INTELLIGENCE WITH DO-IT-YOURSELF PROJECTS
Edwin Wise’' Hands-On AI with Java shows you how to put AI techniques to work in a wide variety of useful and entertaining ways.
Robot builders, hobbyists, game developers, automated-help-desk programmers, and even manufacturing engineers can take advantage of Wise’s clear explanations and generous samples of customizable Java code. This book shows you how to:
* Give computer game characters role-playing and decision-making skills
* Simulate evolution to find solutions to hard problems
* Develop machine-to-human text interactions for help desks, adventure games, computerized tutorials, and Web agents
* Guide machine tools for intelligent behavior, such as tool-path optimization and efficient sheet utilization
* Teach your computer to play strategy games
* Solve control problems, including the classic inverted-pole problem
"Sobre este título" puede pertenecer a otra edición de este libro.
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