A mixture of fast-paced video games and serious business content, game-based learning is being used to create more engaging training programs. Using case studies, this guide explains what digital game-based learning is, where it can be used and how to implement it.
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Marc Prensky (New York, NY) is the founder and CEO of games2train.com, a ground-breaking pioneer in the field of Digital Game-Based Learning. He was a vice president at Bankers Trust and developed the first Game-Based Learning applications for Harvard Business School, JP Morgan, The Boston Consulting Group, and many other clients.
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Librería: Dream Books Co., Denver, CO, Estados Unidos de America
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Librería: Monroe Street Books, Middlebury, VT, Estados Unidos de America
Hardcover. Condición: Very Good. 1st. 442 pages, hardcover. Spine of the dust jacket has been sunned. Covers and interior pages are all clean and bright. Binding is solid. This book is a strategic and tactical guide to the newest trend in e-learning, combining educational content with video games to more successfully engage students. With over 50 case studies and examples, it graphically illustrates how and why Digital Game-Based Learning is working for learners of all ages in all industries, functions and subjects. Clean copy. Nº de ref. del artículo: 33918
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