This work is intended for C programmers who develop high-speed graphics and special effects for the PC without the benefit of a graphics co-processor. It introduces a disk library of sprite management routines that emulate segments of the graphics co-processor, allowing programmers to easily create graphic elements for full-motion game, animation and multimedia programs. Compatible with any DOS- and VGA-equipped PC, this C code demonstrates the process of creating bit-plane sprite graphics for demanding video applications. It also shows how to represent on screen the fast, smooth movement of sprite graphics in all directions, with full collision detection support.
"Sinopsis" puede pertenecer a otra edición de este libro.
This work is intended for C programmers who develop high-speed graphics and special effects for the PC without the benefit of a graphics co-processor. It introduces a disk library of sprite management routines that emulate segments of the graphics co-processor, allowing programmers to easily create graphic elements for full-motion game, animation and multimedia programs. Compatible with any DOS- and VGA-equipped PC, this C code demonstrates the process of creating bit-plane sprite graphics for demanding video applications. It also shows how to represent on screen the fast, smooth movement of sprite graphics in all directions, with full collision detection support.
"Sobre este título" puede pertenecer a otra edición de este libro.
Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
Paperback. Condición: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less. Nº de ref. del artículo: G0070179417I5N00
Cantidad disponible: 1 disponibles
Librería: SZ Global, Toronto, ON, Canada
Paperback. Condición: Collectible-Very Good. Nº de ref. del artículo: 9780070179417
Cantidad disponible: 1 disponibles