3D Computer Graphics: A Mathematical Introduction With OpenGL

Buss, Samuel R.

Editorial: Cambridge University Press, 2003
ISBN 10: 0521821037 / ISBN 13: 9780521821032
Usado / Hardcover / Cantidad: 0
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371 pages. Glossy boards, textbook-style binding is unworn. This is an unmarked and probably unused copy. Chapters on: Transformations and Viewing, Averaging and Interpolation, Texture Mapping, Color, Bézier Curves, B-Splines, Ray Tracing, Intersection Tracing, Radiosity, Animation and Kinematics, Mathematics Background, etc. N° de ref. de la librería

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Sinopsis: This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

Críticas: 'The rigorous exposition of much of the mathematics underlying computer graphics is a welcome achievement. Binding this with a guide to implementations in OpenGL makes for an outstanding resource, for teaching and for reference.' The Mathematical Gazette

'I really did find the topic introductions a pleasure to read. The author has a nice style of writing, and he is able to encapsulate an idea well, leaving you with some confidence of a general understanding. The selection of topics is a refreshing change from standard CG books ? I would highly recommend this book to someone who teaches CG and would like to modernize his or her course.' Diane Hansford, Arizona State University

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Detalles bibliográficos

Título: 3D Computer Graphics: A Mathematical ...
Editorial: Cambridge University Press
Año de publicación: 2003
Encuadernación: Hardcover
Condición del libro: Near Fine

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1.

Buss, Samuel R.
Editorial: Cambridge University Press
ISBN 10: 0521821037 ISBN 13: 9780521821032
Nuevos Cantidad: 1
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Descripción Cambridge University Press. Estado de conservación: New. 0521821037 Orders ship same or next business day w/ free tracking. Choose Expedited shipping for fastest (2-6 business day) delivery. Satisfaction Guaranteed. Nº de ref. de la librería Z0521821037ZN

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ISBN 10: 0521821037 ISBN 13: 9780521821032
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Descripción Hardcover. Estado de conservación: New. BRAND NEW US edition / [Hardcover] / FREE UPGRADE to FedEx, UPS or Priority Mail / receive your book within 1-4 business days! / [clean wrapped, well protected] [Authentic edition exactly the same as the Official Listing] [ships within 1 business day] / Free tracking number / Genuine US Bookstore! Get your book in perfect condition! We also ship international via FedEx, UPS, or USPS Express!. Nº de ref. de la librería 1162020161206090840

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Buss, Samuel R.
Editorial: Cambridge University Press (2003)
ISBN 10: 0521821037 ISBN 13: 9780521821032
Usado Tapa dura Cantidad: 1
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Book Deals
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Descripción Cambridge University Press, 2003. Estado de conservación: Used. This Book is in Good Condition. Clean Copy With Light Amount of Wear. 100% Guaranteed. Summary: 1. Introduction; 2. Transformations and viewing; 3. Lighting, illumination and shading; 4. Averaging and interpolation; 5. Texture mapping; 6. Color; 7. Bezier curves; 8. B-Splines; 9. Ray tracing; 10. Intersection testing; 11. Radiosity; 12. Animation and kinematics; Appendix A: mathematics background; Appendix B: RayTracing software package. Nº de ref. de la librería ABE_book_usedgood_0521821037

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Buss, Samuel R.
Editorial: Cambridge University Press (2003)
ISBN 10: 0521821037 ISBN 13: 9780521821032
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Descripción Cambridge University Press, 2003. Estado de conservación: very good. Gently used. Expect delivery in 2-3 weeks. Nº de ref. de la librería 9780521821032-3

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Samuel R. Buss
Editorial: Cambridge University Press
ISBN 10: 0521821037 ISBN 13: 9780521821032
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Descripción Cambridge University Press. Hardback. Estado de conservación: new. BRAND NEW, 3D Computer Graphics: A Mathematical Introduction with OpenGL, Samuel R. Buss, This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bezier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site. Nº de ref. de la librería B9780521821032

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Samuel R. Buss
Editorial: Cambridge University Press 2003-05-19, Cambridge (2003)
ISBN 10: 0521821037 ISBN 13: 9780521821032
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Descripción Cambridge University Press 2003-05-19, Cambridge, 2003. hardback. Estado de conservación: New. Nº de ref. de la librería 9780521821032

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Buss, Samuel R.
Editorial: Cambridge University Press (2003)
ISBN 10: 0521821037 ISBN 13: 9780521821032
Nuevos Cantidad: 1
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Books2Anywhere
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Descripción Cambridge University Press, 2003. HRD. Estado de conservación: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. de la librería BB-9780521821032

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8.

Samuel R. Buss
Editorial: CAMBRIDGE UNIVERSITY PRESS, United Kingdom (2003)
ISBN 10: 0521821037 ISBN 13: 9780521821032
Nuevos Tapa dura Cantidad: 1
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The Book Depository US
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Descripción CAMBRIDGE UNIVERSITY PRESS, United Kingdom, 2003. Hardback. Estado de conservación: New. 254 x 183 mm. Language: English . Brand New Book. This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bezier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book s web site. Nº de ref. de la librería AAU9780521821032

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Samuel R. Buss
Editorial: CAMBRIDGE UNIVERSITY PRESS, United Kingdom (2003)
ISBN 10: 0521821037 ISBN 13: 9780521821032
Nuevos Tapa dura Cantidad: 1
Librería
The Book Depository
(London, Reino Unido)
Valoración
[?]

Descripción CAMBRIDGE UNIVERSITY PRESS, United Kingdom, 2003. Hardback. Estado de conservación: New. 254 x 183 mm. Language: English . Brand New Book. This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bezier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book s web site. Nº de ref. de la librería AAU9780521821032

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Buss, Samuel R.
Editorial: Cambridge University Press (2003)
ISBN 10: 0521821037 ISBN 13: 9780521821032
Nuevos Tapa dura Cantidad: 1
Librería
Book Deals
(Lewiston, NY, Estados Unidos de America)
Valoración
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Descripción Cambridge University Press, 2003. Estado de conservación: New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: 1. Introduction; 2. Transformations and viewing; 3. Lighting, illumination and shading; 4. Averaging and interpolation; 5. Texture mapping; 6. Color; 7. Bezier curves; 8. B-Splines; 9. Ray tracing; 10. Intersection testing; 11. Radiosity; 12. Animation and kinematics; Appendix A: mathematics background; Appendix B: RayTracing software package. Nº de ref. de la librería ABE_book_new_0521821037

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