2D Graphics Programming for Games (Hardcover)

John Pile,Jr.

10 valoraciones de Goodreads

Idioma: inglés

Editorial: Taylor & Francis Inc, Natick, 2013

1466501898 / 9781466501898

Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de AmericaGrand Eagle Retail

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Vendedor de IberLibro desde 12 de octubre de 2005

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Descripción del artículo del vendedor

Hardcover. The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that can be easily applied to many game platforms, including iOS, Android, Xbox 360, and the PlayStation Suite. The author presents examples not only from video games but also from art and animated film. The book helps new programmers learn the concepts and techniques used to produce appealing 2D graphics. It starts with the basics and then covers topics pertaining to motion and depth, such as cel animation, tiling, and layering. The text also describes advanced graphics, including the use of particle systems, shaders, and splines. Code samples in the text and online allow readers to see a particular line of code in action or as it relates to the code around it. In addition, challenges and suggested projects encourage readers to work through problems, experiment with solutions, and tinker with code.Full of practical tools and tricks, this color book gives novices in-depth guidance on making professional, high-quality graphics for games. It also improves the relationship between programmers and artists by explaining how certain art and design challenges can be solved with a programmatic solution. 2D Graphics Programming for Games explains how to use popular platform-independent graphics techniques for creating 2D web and mobile games. The book explores essential techniques needed to develop games on all platforms, including Flash, iPhone/iPad, and Xbox 360. It starts with the basics and then goes on to more advanced topics in 2D graphics, animation, and games. The author draws on examples not only from video games but also from art and animated film. Code examples are given in C# and XNA. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

N° de ref. del artículo 9781466501898

Título
2D Graphics Programming for Games (Hardcover)
Autor
John Pile,Jr.
Editorial
Taylor & Francis Inc, Natick
Año de publicación
2013
Estado
new
Encuadernación
Hardcover
Idioma
inglés
ISBN 10
1466501898
ISBN 13
9781466501898

Grand Eagle Retail

Bensenville, IL, Estados Unidos de America

Vendedor de 5 estrellas

Vendedor de IberLibro desde 12 de octubre de 2005

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