This book takes a single line of code -- the extremely concise BASIC program for the Commodore 64 inscribed in the title -- and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text -- in the case of 10 PRINT, a text that appeared in many different printed sources -- that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
Nick Montfort is Professor of Digital Media at MIT. He is the author of
Twisty Little Passages: An Approach to Interactive Fiction and
Exploratory Programming for the Arts and Humanities; the coauthor of
Racing the Beam: The Atari Video Computer System and
10 PRINT CHR$(205.5+RND(1)); : GOTO 10; and the coeditor of
The New Media Reader (all published by the MIT Press).
Patsy Baudoin works independently as a translator and developmental editor.
John Bell is Assistant Professor of Innovative Communication Design at the University of Maine.
Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, a Founding Partner at Persuasive Games LLC, and the coauthor of
Newsgames: Journalism at Play (MIT Press, 2010).
Jeremy Douglass is a postdoctoral researcher in software studies at the University of California, San Diego, in affiliation with Calit2.