.NET MAUI Projects - Third Edition | Build multi-platform desktop and mobile apps from scratch using C# and Visual Studio 2022
Idioma: inglés
Editorial: Packt Publishing, 2024
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.NET MAUI Projects - Third Edition | Build multi-platform desktop and mobile apps from scratch using C# and Visual Studio 2022 | Michael Cummings (u. a.) | Taschenbuch | Englisch | 2024 | Packt Publishing | EAN 9781837634910 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
N° de ref. del artículo 128480412
- Título
- .NET MAUI Projects - Third Edition | Build multi-platform desktop and mobile apps from scratch using C# and Visual Studio 2022
- Autor
- Michael Cummings (u. a.)
- Editorial
- Packt Publishing
- Año de publicación
- 2024
- Estado
- Neu
- Encuadernación
- Taschenbuch
- Idioma
- inglés
- ISBN 10
- 1837634912
- ISBN 13
- 9781837634910
- Edición
- 3ª Edición
- Peso del artículo
- 1158 gramos
- Dimensiones
- 235 x 191 x 34 mm
- Catálogos de vendedores
- Bücher
Harness the powerful features of .NET MAUI, the evolution of Xamarin.Forms, to create multi-platform app projects using location services, the weather API, machine learning, and much more
Key Features
- Leverage .NET MAUI through real-world projects, from weather apps to real-time multiplayer games with SignalR and Azure Functions
- Explore the essential features of .NET MAUI such as Shell, CollectionView, and CarouselView
- Go beyond the basics with advanced topics like machine learning using TensorFlow and ML.NET
- Purchase of the print or Kindle book includes a free PDF eBook
Book Description
This third edition of .NET MAUI Projects explores the features of .NET MAUI, a lightweight multi-platform development toolkit for building apps with a rich user interface. Updated to cover the latest features of .NET MAUI, including CollectionView and Shell, this book delves into concepts such as machine learning and cloud services.
Starting with an overview of .NET Core and how it works, this book shares tips for choosing the right development environment for planning multi-platform apps. You'll then build your first .NET MAUI app and advance to learning how to use Shell to implement app architecture. Progressing in complexity, the projects guide you through creating apps, ranging from a location tracker and weather map to machine learning and multiplayer games. Further, the book will take you through modern mobile development frameworks such as SQLite, .NET Core, and ML.NET, empowering you to customize your apps for Windows, macOS, Android, and iOS platforms for native-like performance. Engaging examples are woven throughout the book so you can grasp essential concepts by writing code rather than extensive theory.
By the end of this book, you'll be ready to develop your own native apps using .NET MAUI and associated technologies such as .NET Core, Visual Studio 2022, and C#.
What you will learn
- Set up .NET MAUI to build native apps for multiple platforms using its single project capabilities
- Understand the core aspects of developing a mobile app, such as layout, UX, and rendering
- Use custom handlers for platform-specific access
- Discover how to create custom layouts for your apps with .NET MAUI Shell
- Implement serverless services in your .NET MAUI apps using Azure SignalR
- Create a .NET MAUI Blazor application leveraging the power of web technologies
- Build and train machine learning models using ML.NET and Azure Cognitive Services
Who this book is for
This book is for C# and .NET developers who want to learn .NET MAUI and get started with native .NET Core mobile application development from the ground up. Working knowledge of Visual Studio and C# will help you to get the most out of this book.
Table of Contents
- Introduction to .NET MAUI
- Building Our First .NET MAUI App
- Converting a Xamarin.Forms App to .NET MAUI
- Building a News App Using .NET MAUI Shell
- Building a Matchmaking App with a Rich UX Using Animations
- Building a Photo Gallery App Using CollectionView and CarouselView
- Building a Location Tracking App Using GPS and Maps
- Building a Weather App for Multiple Form Factors
- Setting Up a Backend for Sticks and Squares Using Azure Services
- Building a Real-Time Game
- Building a Calculator Using .NET MAUI Blazor
- Hot Dog or Not Hot Dog Using Machine Learning
“Sinopsis” puede pertenecer a otra edición de este título.
Acerca del autor
Michael Cummings is a Senior Development Engineer with Microsoft. He currently works on the Visual Studio tooling for building WPF, Xamarin.Forms, and .NET MAUI apps. He has experience as a developer and architect with concentrations in app development, design, deployment, and business process as it relates to technology. Michael has been a graphics and game programmer since the days of the TI99-4/A. He started the Boston XNA Developers Group. He has contributed to many open-source projects, including AXIOM, a .NET/Mono 3D rendering engine, and Planeshift, a 3D MMORPG. Michael also has experience with native game and graphics development (C++/DirectX) on Windows. Michael lives in Lexington, MA with his wife and their dog. When not working with technology he enjoys watching movies, trying out new recipes, and the occasional game of full-contact racquetball.
Daniel Hindrikes is a developer and architect with a passion for developing mobile apps powered by the cloud. Daniel fell in love with Xamarin in the early days of Xamarin when he realized that he could use C# even for iOS and Android apps, and that he could share code with the Windows apps he was also building. But Daniel started to build mobile apps long before that, working on Android apps with Java and even Java ME apps (a long, long time ago). Daniel enjoys sharing his knowledge and can be found speaking at conferences, blogging, or recording the podcast, The Code Behind. Daniel works at the company tretton37 in Sweden and has experience working with both local and global customers.
Johan Karlsson has been working with Xamarin since the days of MonoTouch and Mono for Android, and it all started with writing a game. He is a full-stack developer, currently focusing on mobile applications using Xamarin, but has in the past worked a lot with ASP.NET MVC, Visual Basic.NET (not proud), and C# in general. Also, he's created a whole bunch of databases in SQL Server over the years. Johan works at tretton37 in Sweden and has about 20 years' experience in the trade of assembling ones and zeros.
“Acerca de” puede pertenecer a otra edición de este título.
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