Paperback. Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core Ope.Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. 520 pages. 0.890. N° de ref. de la librería
"A valuable book to accompany any course that mixes the theory and practice of 3D graphics. The book’s web site has many useful programs and code samples."
―Karen Rafferty, Queen’s University, Belfast
"The topics covered by this book are backed by the OpenFX modeling and animation software. This is a big plus in that it provides a practical perspective and encourages experimentation. ... [This] will offer students a more interesting and hands-on learning experience, especially for those wishing to pursue a career in computer game development."
―Naganand Madhavapeddy, Game Developer
Título: Practical Algorithms for 3D Computer ...
Año de publicación: 2013
Condición del libro: New
Edición: 2nd Revised edition.
Descripción A K Peters/CRC Press. PAPERBACK. Condición: Very Good. 1466582529 Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc. Nº de ref. del artículo: Z1466582529Z2
Descripción A K Peters/CRC Press. Condición: Good. Used - Good Hardcover. 2nd Edition May contain highlighting/underlining/notes/etc. May have used stickers on cover. Ships same or next day. Expedited shipping takes 2-3 business days; standard shipping takes 4-14 business days. Nº de ref. del artículo: MALN-030-637
Descripción A K Peters/CRC Press. Condición: Acceptable. Used - Acceptable textbook only, some of middle pages are ripped from binding; all pages still accounted for though 2nd Edition Not perfect, but still usable for class. Ships same or next day. Expedited shipping takes 2-3 business days; standard shipping takes 4-14 business days. Nº de ref. del artículo: MAL-137-880
Descripción A K Peters/CRC Press, 2014. PAP. Condición: New. New Book. Shipped from UK in 4 to 14 days. Established seller since 2000. Nº de ref. del artículo: FT-9781466582521
Descripción Condición: Brand New. Brand New Original US Edition, Perfect Condition. Printed in English. Excellent Quality, Service and customer satisfaction guaranteed!. Nº de ref. del artículo: AIND-37369
Descripción TAYLOR & FRANCIS, United States, 2013. Trade Paperback. Condición: Good. TRADE PAPERBACK Legendary independent bookstore online since 1994. Reliable customer service and no-hassle return policy. Computers and Internet>Graphics>General. Book: USED, Good. Bookseller Inventory # 17978146658252102. Nº de ref. del artículo: 17978146658252102
Descripción Condición: New. Brand New Original US Edition.We Ship to PO BOX Address also. EXPEDITED shipping option also available for faster delivery.This item may ship fro the US or other locations in India depending on your location and availability. Nº de ref. del artículo: AUSBNEW-37369
Descripción Taylor and Francis 2014-02-12, Boca Raton, 2014. paperback. Condición: New. Nº de ref. del artículo: 9781466582521
Descripción Taylor & Francis Group. Condición: New. pp. 595. Nº de ref. del artículo: 55096035
Descripción Taylor Francis Inc, United States, 2014. Paperback. Condición: New. 2nd Revised edition. Language: English . Brand New Book. Practical Algorithms for 3D Computer Graphics, Second Edition covers the fundamental algorithms that are the core of all 3D computer graphics software packages. Using Core OpenGL and OpenGL ES, the book enables you to create a complete suite of programs for 3D computer animation, modeling, and image synthesis. Since the publication of the first edition, implementation aspects have changed significantly, including advances in graphics technology that are enhancing immersive experiences with virtual reality. Reflecting these considerable developments, this second edition presents up-to-date algorithms for each stage in the creative process. It takes you from the construction of polygonal models of real and imaginary objects to rigid body animation and hierarchical character animation to the rendering pipeline for the synthesis of realistic images. New to the Second Edition * New chapter on the modern approach to real-time 3D programming using OpenGL * New chapter that introduces 3D graphics for mobile devices * New chapter on OpenFX, a comprehensive open source 3D tools suite for modeling and animation * Discussions of new topics, such as particle modeling, marching cubes, and techniques for rendering hair and fur * More web-only content, including source code for the algorithms, video transformations, comprehensive examples, and documentation for OpenFX The book is suitable for newcomers to graphics research and 3D computer games as well as more experienced software developers who wish to write plug-in modules for any 3D application program or shader code for a commercial games engine. Nº de ref. del artículo: AA69781466582521