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Publicado por Springer, 2011
ISBN 10: 3642184456ISBN 13: 9783642184451
Librería: Phatpocket Limited, Waltham Abbey, HERTS, Reino Unido
Libro
Condición: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Publicado por LAP Lambert Academic Publishing, 2014
ISBN 10: 3659623946ISBN 13: 9783659623943
Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Condición: New. PRINT ON DEMAND Book; New; Fast Shipping from the UK. No. book.
Publicado por LAP LAMBERT Academic Publishing, 2014
ISBN 10: 3659623946ISBN 13: 9783659623943
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
Libro
Condición: New.
Publicado por LAP Lambert Academic Publishing 2014-12, 2014
ISBN 10: 3659623946ISBN 13: 9783659623943
Librería: Chiron Media, Wallingford, Reino Unido
Libro
PF. Condición: New.
Publicado por LAP LAMBERT Academic Publishing, 2014
ISBN 10: 3659623946ISBN 13: 9783659623943
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
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PAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Publicado por LAP LAMBERT Academic Publishing Dez 2014, 2014
ISBN 10: 3659623946ISBN 13: 9783659623943
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
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Taschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Over the last few years educative games have been on a rise. They have been shown to improve insight, involvement, engagement in the subject, scientific discourse, reasoning and inquiry. They have been used in schools with success and good results. However recent studies show that in spite of this potential, games are often misused and are hard to integrate in the instructional environment. Often it is not clear what a game contributes to a students learning or how it should be used because of a lack of learning objectives and outcomes. In this study I propose a method that provides and clearly states these learning objectives allowing for a better assessment of the contribution it can of er to the existing instructional environment. To do this I combine the widely used design model ADDIE with the instructional design method 10 steps to complex learning by Merriënboer. This method is then applied in creating the educational game Moth as a proof of concept. 76 pp. Englisch.
Publicado por LAP LAMBERT Academic Publishing, 2014
ISBN 10: 3659623946ISBN 13: 9783659623943
Librería: AHA-BUCH GmbH, Einbeck, Alemania
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Taschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Over the last few years educative games have been on a rise. They have been shown to improve insight, involvement, engagement in the subject, scientific discourse, reasoning and inquiry. They have been used in schools with success and good results. However recent studies show that in spite of this potential, games are often misused and are hard to integrate in the instructional environment. Often it is not clear what a game contributes to a students learning or how it should be used because of a lack of learning objectives and outcomes. In this study I propose a method that provides and clearly states these learning objectives allowing for a better assessment of the contribution it can of er to the existing instructional environment. To do this I combine the widely used design model ADDIE with the instructional design method 10 steps to complex learning by Merriënboer. This method is then applied in creating the educational game Moth as a proof of concept.
Publicado por LAP LAMBERT Academic Publishing, 2014
ISBN 10: 3659623946ISBN 13: 9783659623943
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
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PAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Publicado por Springer-Verlag Berlin and Heidelberg GmbH & Co. K, Germany, 2009
ISBN 10: 3642184456ISBN 13: 9783642184451
Librería: Edmonton Book Store, Edmonton, AB, Canada
Libro
Condición: Very good. Estado de la sobrecubierta: No Dustjacket. 8vo pp. 206, "This book constitutes the proceedings of the International Workshop on Vagueness in Communication, VIC 2009, held as part of ESSLLI 2009, in Bordeaux, France, July 20-24, 2009. The 11 contributions presented shed a light on new aspects in the area of vagueness in natural language communication. In contrast to the classical instruments of?. book.
Publicado por LAP LAMBERT Academic Publishing, 2014
ISBN 10: 3659623946ISBN 13: 9783659623943
Librería: moluna, Greven, Alemania
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Condición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: van Rooij RickBorn in 1985, Rick grew up with a keen interest in computer games. His education in Artificial Intelligence and Game and Media Technology further increased his interest in game development, the psychology behind the pl.
Publicado por Springer Berlin Heidelberg, 2011
ISBN 10: 3642184456ISBN 13: 9783642184451
Librería: moluna, Greven, Alemania
Libro
Condición: New. unique visibilityfast-track conference proceedingsstate-of-the-art researchThis book constitutes the proceedings of the International Workshop on Vagueness in Communication, VIC 2009, held as part of ESSLLI 2009, in Bordeaux, France, July 20-24, 2009.Th.