Publicado por Wizards of the Coast, 1995
ISBN 10: 1883240255 ISBN 13: 9781883240257
Librería: HPB-Red, Dallas, TX, Estados Unidos de America
Paperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!.
Publicado por Chessex Publishing, 1995
ISBN 10: 1883240255 ISBN 13: 9781883240257
Librería: Antiquariat Knacke, Berlin, Alemania
Sprache: Deutsch 182 Paperback; 27,5 cm In englischer Sprache.; Paperback; Kanten leicht abgeschabt, kleine Beschädigung am Rücken oben. Sonst guter Zustand.
Publicado por Chessex, 1995
ISBN 10: 1883240255 ISBN 13: 9781883240257
Librería: Antiquariat Armebooks, Frankfurt am Main, Alemania
Taschenbuch. Condición: Akzeptabel. Chessex - 1. Auf. 1995 : John M. Corradin - tb. Gr. 8B-SJH2-L3BB Sprache: Deutsch Gewicht in Gramm: 500.
Publicado por Chessex, Inc., 1995
ISBN 10: 1883240255 ISBN 13: 9781883240257
Librería: DER COMICWURM - Ralf Heinig, Hohnhorst, DE, Alemania
Taschenbuch. Condición: Fine. unbespielt!!---. nein.
Publicado por Wilmark Dynasty, 1999
Librería: Noble Knight Games, Fitchburg, WI, Estados Unidos de America
Module. Condición: Very Good. Wilmark Dynasty Fantasy Modules (Wilmark Dynasty) Escape from Shadowland (SW (NM/New)) (some light staple rust)Manufacturer: Wilmark DynastyProduct Line: Fantasy Modules (Wilmark Dynasty)Type: ModuleCopyright Date: 1981Author: John CorradinPage Count: 12Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is SW (NM/New) - some light staple rust. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:This is a role playing adventure that is less than 64 pages in length.
Publicado por Wilmark Dynasty, 1999
Librería: Noble Knight Games, Fitchburg, WI, Estados Unidos de America
Module. Condición: New. Wilmark Dynasty Fantasy Modules (Wilmark Dynasty) Burgundy Pit, The (2nd Printing) (SW (MINT/New))Manufacturer: Wilmark DynastyProduct Line: Fantasy Modules (Wilmark Dynasty)Type: ModuleCopyright Date: 1981Author: John CorradinPage Count: 20Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is SW (MINT/New). Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The Burgundy Pit is a scenario in a Wizards stronghold to retrieve a magical crown. This module originally run as the final for a D&D tournament at Penn Con in 1978. The module has a legend concerning it. According to its author, he has run it over a dozen times and no individual who entered ever lived to tell the tale. So it is not only a very special addition to any Dungeons & Dragons collection but it is also a rare find for those players who are sure they can conquer any enemy. However, beware, might does not conquer all in this fascinating adventure! Characters must cooperate, think ahead and be very clever to succeed!.
Publicado por Wilmark Dynasty, 1999
Librería: Noble Knight Games, Fitchburg, WI, Estados Unidos de America
Module. Condición: Fine. Wilmark Dynasty Fantasy Modules (Wilmark Dynasty) Lake of Parity, The (2nd Printing) (SW (EX/New)) (some light staple rust)Manufacturer: Wilmark DynastyProduct Line: Fantasy Modules (Wilmark Dynasty)Type: ModuleCopyright Date: 1981Author: John CorradinPage Count: 8Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is SW (EX/New) - some light staple rust. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The Lake of Parity is a scenario where the adventurers must penetrate a stronghold and rescue a prominent dwarven diplomat. This was a tourney adventure played at both D Con and Origins in 1980.Vimbain, the leader of the Dwarven Confederation, has been kidnapped by the elves and you have been hired to rescue him! Seems fairly standard but this module has more than a few twists! In game terms would you believe that the elves have done this in order to convince the dwarves to ally with them? Or how about this one, your employers are willing within reason of course to provide you anything you want or need during a ten day training period before you set off? This scenario offers a unique challenge to its players where they have all the knowledge, resources and time they need to plan and execute an extremely dangerous mission. But will it be enough to have them succeed?.