Gastos de envío:
EUR 3,47
A Estados Unidos de America
Descripción Paperback. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!. Nº de ref. del artículo: S_349570969
Descripción Softcover. Condición: Very Good. Second World Simulations d20 Modern (Second World Simulations) Second World Sourcebook, The (VG+/EX)Manufacturer: Second World SimulationsProduct Line: d20 Modern (Second World Simulations)Type: SoftcoverCode: 2WS1000Copyright Date: 2003Author: Steven PetersPage Count: 288Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+/EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The Second World Sourcebook is a complete guide to multi-genre roleplaying in the d20 universe. Drop a team of Special Forces Ops into any fantasy world, trap your wizard, thief and cleric in a near future cyber-based metropolis run by greedy corporations. The possibilities are endless for how you can cross or jump genres adding hundreds of new and exciting options to your game. The Second World Sourcebook supports both the d20 Modern Rules and the standard d20 rules and provides a complete set of genre and technology rules for customizing the way reality works in the two worlds, in alternate planes, or even in your own game world. Over 200 powers spread across 8 prestige classes (with an alternate, feat-based system) are detailed. Each class gets to pick one ability per level from a list of at least 25 special powers; this provides maximum customizability in character development. It also includes a complete set of influence rules with over 30 organizations and 100 favors to request; this system provides a nifty method for adding crunch to the political aspect of a game. The Second World Sourcebook also provides a basic campaign setting designed to show off the full potential of genre jumping.The Second World Sourcebook bridges the gap between modern day adventuring and traditional fantasy roleplaying. It provides a "campaign template" for running a dual-world game. By combining the sourcebook with your own favorite setting you can take your fantasy characters and run them through a modern day scenario, or take your modern characters and run them through one of the many fantasy modules currently available. Nº de ref. del artículo: 2149302122
Descripción Condición: Acceptable. Item in acceptable condition! Textbooks may not include supplemental items i.e. CDs, access codes etc. Nº de ref. del artículo: 00021792947