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Descripción Soft cover. Condición: New. Contents Preface 1 Introduction 2 Graphics Hardware 3 Computer Graphics Primitives 4 Polygon Filling Algorithms 5 Two-Dimensional Geometric Transformations 6 Two-Dimensional Viewing 7 Curve Representation 8 Surface Representation 9 Solid Representation 10 Three-Dimensional Transformations 11 Three-Dimensional Viewing 12 Hidden SurfaceLine Removal Methods 13 Illumination Models And Rendering Methods 14 Computer Animation Appendix A Essential Mathematics for Computer Graphics Appendix B C Programming for Computer Graphics Bibliography Answers Index This textbook presents the basic principles for the use and design of computer graphics systems as well as illustrates algorithm implementations and graphics applications The book begins with an introduction to the subject and goes on to discuss various graphic techniques with the help of several examples and neatly drawn figures It elaborates on methods for modelling and performing geometric transformations and methods for obtaining views in both two and three dimensions With a programming-oriented approach the book also describes all the processes used in computer graphics along with easy-to-read algorithms which will enable students to develop their own software skills 352 pp. Nº de ref. del artículo: 86266
Descripción Condición: New. Brand New Paperback International Edition.We Ship to PO BOX Address also. EXPEDITED shipping option also available for faster delivery.This item may ship from the US or other locations in India depending on your location and availability. Nº de ref. del artículo: ABTR-17009
Descripción Condición: New. New. Brand New, Softcover edition. This item may ship from the US or our Overseas warehouse depending on your location and stock availability. We Ship to PO BOX Address also. Nº de ref. del artículo: ABRR-17009