The first book of its kind – a definitive and beautifully designed survey of 70s, 80s and early 90s arcade video game pixel typography
Arcade Game Typography presents readers with a fascinating new world of typography – the pixel typeface. Video game designers of the 70s, 80s and 90s faced colour and resolution limitations that stimulated incredible creativity: with letters having to exist in an 8x8 square grid, artists found ways to create expressive and elegant character sets within a tiny canvas.
Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a previously undocumented ‘outsider typography’ movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself, and screenshots of the type in use. Exhaustively researched, this book gathers an eclectic typography from hit games such as Super Sprint, Pac-Man, After Burner, Marble Madness, Shinobi, as well as countless lesser- known gems. The book presents its typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Unlike print typefaces, pixel type often has bold colour ‘baked in’ to the characters, so Arcade Game Typography looks unlike any other typography book, fizzing with life and colour.
Toshi Omagari is a typeface designer at Monotype UK. He studied typography and typeface design at Musashino Art University in Tokyo. Arcade Game Typography is his first book. Kiyonori Muroga is the former editor-in-chief of the renowned Japanese design magazine IDEA. He now works as an editor, writer and curator on graphic design and typography.
"Sobre este título" puede pertenecer a otra edición de este libro.
Gastos de envío:
GRATIS
De Reino Unido a Estados Unidos de America
Descripción Thames & Hudson Ltd, United Kingdom, 2019. Paperback. Condición: New. Language: English. Brand new Book. Arcade Game Typography presents readers with a fascinating new world of typography - the pixel typeface. Video game designers of the 70s, 80s and 90s faced colour and resolution limitations that stimulated incredible creativity: with letters having to exist in an 8x8 square grid, artists found ways to create expressive and elegant character sets within a tiny canvas. Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a previously undocumented 'outsider typography' movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself, and screenshots of the type in use. Exhaustively researched, this book gathers an eclectic typography from hit games such as Super Sprint, Pac-Man, After Burner, Marble Madness, Shinobi, as well as countless lesserknown gems. The book presents its typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Unlike print typefaces, pixel type often has bold colour 'baked in' to the characters, so Arcade Game Typography looks unlike any other typography book, fizzing with life and colour. Nº de ref. del artículo: HUK9780500021743
Descripción Thames & Hudson Ltd, United Kingdom, 2019. Paperback. Condición: New. Language: English. Brand new Book. Arcade Game Typography presents readers with a fascinating new world of typography - the pixel typeface. Video game designers of the 70s, 80s and 90s faced colour and resolution limitations that stimulated incredible creativity: with letters having to exist in an 8x8 square grid, artists found ways to create expressive and elegant character sets within a tiny canvas. Featuring pixel typefaces carefully selected from the first decades of arcade video games, Arcade Game Typography presents a previously undocumented 'outsider typography' movement, accompanied by insightful commentary from author Toshi Omagari, a Monotype typeface designer himself, and screenshots of the type in use. Exhaustively researched, this book gathers an eclectic typography from hit games such as Super Sprint, Pac-Man, After Burner, Marble Madness, Shinobi, as well as countless lesserknown gems. The book presents its typefaces on a dynamic and decorative grid, taking reference from high-end type specimens while adding a suitably playful twist. Unlike print typefaces, pixel type often has bold colour 'baked in' to the characters, so Arcade Game Typography looks unlike any other typography book, fizzing with life and colour. Nº de ref. del artículo: HUK9780500021743
Descripción Thames and Hudson Ltd 2019-10-10, London, 2019. paperback. Condición: New. Language: ENG. Nº de ref. del artículo: 9780500021743
Descripción Thames & Hudson, 2019. Paperback. Condición: new. Nº de ref. del artículo: 9780500021743
Descripción Thames & Hudson, 2019. Paperback. Condición: New. Paperback. Arcade Game Typography presents readers with a fascinating new world of typography - the pixel typeface. Video game designers of the 70s, 80s and 90s faced colour and resolution limitation.Shipping may be from multiple locations in the US or from the UK, depending on stock availability. 272 pages. 0.900. Nº de ref. del artículo: 9780500021743
Descripción Thames & Hudson, 2019. Paperback. Condición: New. pp. 272. Nº de ref. del artículo: 26375813467
Descripción Thames & Hudson, 2019. Condición: New. A+ Customer service! Satisfaction Guaranteed! Book is in NEW condition. Nº de ref. del artículo: 0500021740-2-1
Descripción Thames & Hudson, 2019. Condición: new. Book is in NEW condition. Satisfaction Guaranteed! Fast Customer Service!!. Nº de ref. del artículo: MBSN0500021740
Descripción Thames & Hudson, 2019. Paperback. Condición: New. pp. 272. Nº de ref. del artículo: 370264708
Descripción Thames & Hudson, 2019. Condición: New. Nº de ref. del artículo: 35276249-n