Publicado por Addison Wesley Professional, 2003
ISBN 10: 0321173481 ISBN 13: 9780321173485
Idioma: Inglés
Librería: Better World Books: West, Reno, NV, Estados Unidos de America
EUR 6,93
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Very Good. 4th. Used book that is in excellent condition. May show signs of wear or have minor defects.
Publicado por Addison Wesley Professional, 2003
ISBN 10: 0321173481 ISBN 13: 9780321173485
Idioma: Inglés
Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
EUR 6,93
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. 4th. Used book that is in clean, average condition without any missing pages.
Publicado por Addison Wesley Professional, 2003
ISBN 10: 0321173481 ISBN 13: 9780321173485
Idioma: Inglés
Librería: Better World Books: West, Reno, NV, Estados Unidos de America
EUR 6,93
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. 4th. Used book that is in clean, average condition without any missing pages.
Publicado por Packt Publishing, Limited, 2011
ISBN 10: 1849514763 ISBN 13: 9781849514767
Idioma: Inglés
Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
EUR 18,44
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Very Good. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
Librería: Big River Books, Powder Springs, GA, Estados Unidos de America
EUR 26,68
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Añadir al carritoCondición: good. This book is in good condition. The cover has minor creases or bends. The binding is tight and pages are intact. Some pages may have writing or highlighting.
Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
EUR 26,52
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
EUR 29,23
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Añadir al carritoPaperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Publicado por Addison Wesley Professional, 2016
ISBN 10: 0134495497 ISBN 13: 9780134495491
Idioma: Inglés
Librería: Better World Books: West, Reno, NV, Estados Unidos de America
EUR 43,55
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Very Good. 9th Edition. Used book that is in excellent condition. May show signs of wear or have minor defects.
Publicado por Addison Wesley Professional, 2016
ISBN 10: 0134495497 ISBN 13: 9780134495491
Idioma: Inglés
Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
EUR 43,55
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. 9th Edition. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
Librería: Phatpocket Limited, Waltham Abbey, HERTS, Reino Unido
EUR 31,92
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 43,41
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Publicado por Packt Publishing 9/28/2018, 2018
ISBN 10: 1789342252 ISBN 13: 9781789342253
Idioma: Inglés
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 45,76
Cantidad disponible: 5 disponibles
Añadir al carritoPaperback or Softback. Condición: New. OpenGL 4 Shading Language Cookbook. Book.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 42,83
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de America
EUR 55,87
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Publicado por Packt Publishing 12/24/2013, 2013
ISBN 10: 1782167021 ISBN 13: 9781782167020
Idioma: Inglés
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 55,89
Cantidad disponible: 5 disponibles
Añadir al carritoPaperback or Softback. Condición: New. OpenGL 4 Shading Language Cookbook - Second Edition: Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be c. Book.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 52,65
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Añadir al carritoCondición: New.
Publicado por Packt Publishing Limited, GB, 2018
ISBN 10: 1789342252 ISBN 13: 9781789342253
Idioma: Inglés
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 62,89
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6Key FeaturesExplore techniques for implementing shadows using shadow maps and shadow volumesLearn to use GLSL features such as compute, geometry, and tessellation shadersUse GLSL to create a wide variety of modern, realistic visual effectsBook DescriptionOpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders.The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications.What you will learnCompile, debug, and communicate with shader programsUse compute shaders for physics, animation, and general computingLearn about features such as shader storage buffer objects and image load/storeUtilize noise in shaders and learn how to use shaders in animationsUse textures for various effects including cube maps for reflection or refractionUnderstand physically based reflection models and the SPIR-V Shader binaryLearn how to create shadows using shadow maps or shadow volumesCreate particle systems that simulate smoke, fire, and other effectsWho this book is forIf you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 51,60
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
EUR 49,04
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Books & Bobs, Deeside, FLINT, Reino Unido
EUR 44,43
Cantidad disponible: 1 disponibles
Añadir al carritoSoft cover. Condición: As New. As new copy. A tight, bright, and clean copy with no inscriptions and no annotations/notes. No creasing to spine/cover or foxing to pages. Fantastic condition book. 453pp. (19x23.5cm). Please contact us for any more information.
EUR 50,52
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Publicado por Packt Publishing 2018-09-28, 2018
ISBN 10: 1789342252 ISBN 13: 9781789342253
Idioma: Inglés
Librería: Chiron Media, Wallingford, Reino Unido
EUR 50,04
Cantidad disponible: 10 disponibles
Añadir al carritoPaperback. Condición: New.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 66,77
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 56,27
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
Publicado por Packt Publishing Limited, GB, 2018
ISBN 10: 1789342252 ISBN 13: 9781789342253
Idioma: Inglés
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 72,07
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6Key FeaturesExplore techniques for implementing shadows using shadow maps and shadow volumesLearn to use GLSL features such as compute, geometry, and tessellation shadersUse GLSL to create a wide variety of modern, realistic visual effectsBook DescriptionOpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders.The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications.What you will learnCompile, debug, and communicate with shader programsUse compute shaders for physics, animation, and general computingLearn about features such as shader storage buffer objects and image load/storeUtilize noise in shaders and learn how to use shaders in animationsUse textures for various effects including cube maps for reflection or refractionUnderstand physically based reflection models and the SPIR-V Shader binaryLearn how to create shadows using shadow maps or shadow volumesCreate particle systems that simulate smoke, fire, and other effectsWho this book is forIf you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.
Publicado por Packt Publishing 2013-12, 2013
ISBN 10: 1782167021 ISBN 13: 9781782167020
Idioma: Inglés
Librería: Chiron Media, Wallingford, Reino Unido
EUR 54,75
Cantidad disponible: 10 disponibles
Añadir al carritoPF. Condición: New.
EUR 81,42
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks.
Publicado por Packt Publishing Limited, GB, 2018
ISBN 10: 1789342252 ISBN 13: 9781789342253
Idioma: Inglés
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 64,69
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6Key FeaturesExplore techniques for implementing shadows using shadow maps and shadow volumesLearn to use GLSL features such as compute, geometry, and tessellation shadersUse GLSL to create a wide variety of modern, realistic visual effectsBook DescriptionOpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders.The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications.What you will learnCompile, debug, and communicate with shader programsUse compute shaders for physics, animation, and general computingLearn about features such as shader storage buffer objects and image load/storeUtilize noise in shaders and learn how to use shaders in animationsUse textures for various effects including cube maps for reflection or refractionUnderstand physically based reflection models and the SPIR-V Shader binaryLearn how to create shadows using shadow maps or shadow volumesCreate particle systems that simulate smoke, fire, and other effectsWho this book is forIf you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.
EUR 66,15
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Über den AutorrnrnDavid Wolff is a professor in the computer science department at Pacific Lutheran University (PLU). He received a PhD in Physics and an MS in computer science from Oregon State University. He has been teaching computer gra.
Publicado por Packt Publishing Limited, GB, 2018
ISBN 10: 1789342252 ISBN 13: 9781789342253
Idioma: Inglés
Librería: Rarewaves.com UK, London, Reino Unido
EUR 64,95
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6Key FeaturesExplore techniques for implementing shadows using shadow maps and shadow volumesLearn to use GLSL features such as compute, geometry, and tessellation shadersUse GLSL to create a wide variety of modern, realistic visual effectsBook DescriptionOpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders.The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications.What you will learnCompile, debug, and communicate with shader programsUse compute shaders for physics, animation, and general computingLearn about features such as shader storage buffer objects and image load/storeUtilize noise in shaders and learn how to use shaders in animationsUse textures for various effects including cube maps for reflection or refractionUnderstand physically based reflection models and the SPIR-V Shader binaryLearn how to create shadows using shadow maps or shadow volumesCreate particle systems that simulate smoke, fire, and other effectsWho this book is forIf you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.