Publicado por Addison Wesley Professional, 2003
ISBN 10: 0321173481 ISBN 13: 9780321173485
Idioma: Inglés
Librería: Better World Books: West, Reno, NV, Estados Unidos de America
EUR 7,06
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Añadir al carritoCondición: Very Good. 4th. Used book that is in excellent condition. May show signs of wear or have minor defects.
Publicado por Addison Wesley Professional, 2003
ISBN 10: 0321173481 ISBN 13: 9780321173485
Idioma: Inglés
Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
EUR 7,06
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Añadir al carritoCondición: Good. 4th. Used book that is in clean, average condition without any missing pages.
Publicado por Addison Wesley Professional, 2003
ISBN 10: 0321173481 ISBN 13: 9780321173485
Idioma: Inglés
Librería: Better World Books: West, Reno, NV, Estados Unidos de America
EUR 7,06
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Añadir al carritoCondición: Good. 4th. Used book that is in clean, average condition without any missing pages.
Librería: Big River Books, Powder Springs, GA, Estados Unidos de America
EUR 32,09
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Añadir al carritoCondición: good. This book is in good condition. The cover has minor creases or bends. The binding is tight and pages are intact. Some pages may have writing or highlighting.
Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
EUR 32,55
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Añadir al carritoPaperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Librería: Sunshine State Books, Lithia, FL, Estados Unidos de America
EUR 33,99
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Añadir al carritopaperback. Condición: Good. Paperback--cover mild wear--marking on pages.
Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
EUR 35,37
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Añadir al carritoPaperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 43,57
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Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 42,38
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Librería: California Books, Miami, FL, Estados Unidos de America
EUR 47,53
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Publicado por Packt Publishing 9/28/2018, 2018
ISBN 10: 1789342252 ISBN 13: 9781789342253
Idioma: Inglés
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 49,49
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Añadir al carritoPaperback or Softback. Condición: New. OpenGL 4 Shading Language Cookbook 1.77. Book.
Publicado por Addison Wesley Professional, 2016
ISBN 10: 0134495497 ISBN 13: 9780134495491
Idioma: Inglés
Librería: Better World Books: West, Reno, NV, Estados Unidos de America
EUR 53,35
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Añadir al carritoCondición: Very Good. 9th Edition. Used book that is in excellent condition. May show signs of wear or have minor defects.
Publicado por Addison Wesley Professional, 2016
ISBN 10: 0134495497 ISBN 13: 9780134495491
Idioma: Inglés
Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
EUR 53,35
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Añadir al carritoCondición: Good. 9th Edition. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
Librería: SecondSale, Montgomery, IL, Estados Unidos de America
EUR 55,58
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Añadir al carritoCondición: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 52,10
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Librería: California Books, Miami, FL, Estados Unidos de America
EUR 58,97
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Publicado por Packt Publishing Limited, GB, 2018
ISBN 10: 1789342252 ISBN 13: 9781789342253
Idioma: Inglés
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 62,23
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Añadir al carritoPaperback. Condición: New. Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6Key FeaturesExplore techniques for implementing shadows using shadow maps and shadow volumesLearn to use GLSL features such as compute, geometry, and tessellation shadersUse GLSL to create a wide variety of modern, realistic visual effectsBook DescriptionOpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders.The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications.What you will learnCompile, debug, and communicate with shader programsUse compute shaders for physics, animation, and general computingLearn about features such as shader storage buffer objects and image load/storeUtilize noise in shaders and learn how to use shaders in animationsUse textures for various effects including cube maps for reflection or refractionUnderstand physically based reflection models and the SPIR-V Shader binaryLearn how to create shadows using shadow maps or shadow volumesCreate particle systems that simulate smoke, fire, and other effectsWho this book is forIf you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 52,03
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EUR 49,45
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Publicado por Packt Publishing 2018-09-28, 2018
ISBN 10: 1789342252 ISBN 13: 9781789342253
Idioma: Inglés
Librería: Chiron Media, Wallingford, Reino Unido
EUR 50,46
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Añadir al carritoPaperback. Condición: New.
Librería: Books & Bobs, Deeside, FLINT, Reino Unido
EUR 44,81
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Añadir al carritoSoft cover. Condición: As New. As new copy. A tight, bright, and clean copy with no inscriptions and no annotations/notes. No creasing to spine/cover or foxing to pages. Fantastic condition book. 453pp. (19x23.5cm). Please contact us for any more information.
Publicado por Packt Publishing, Limited, 2013
ISBN 10: 1782167021 ISBN 13: 9781782167020
Idioma: Inglés
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 66,11
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Añadir al carritoCondición: New. pp. 394.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 67,35
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EUR 51,38
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 56,75
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Publicado por Packt Publishing Limited, GB, 2018
ISBN 10: 1789342252 ISBN 13: 9781789342253
Idioma: Inglés
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 73,07
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Añadir al carritoPaperback. Condición: New. Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6Key FeaturesExplore techniques for implementing shadows using shadow maps and shadow volumesLearn to use GLSL features such as compute, geometry, and tessellation shadersUse GLSL to create a wide variety of modern, realistic visual effectsBook DescriptionOpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders.The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications.What you will learnCompile, debug, and communicate with shader programsUse compute shaders for physics, animation, and general computingLearn about features such as shader storage buffer objects and image load/storeUtilize noise in shaders and learn how to use shaders in animationsUse textures for various effects including cube maps for reflection or refractionUnderstand physically based reflection models and the SPIR-V Shader binaryLearn how to create shadows using shadow maps or shadow volumesCreate particle systems that simulate smoke, fire, and other effectsWho this book is forIf you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.
Publicado por Packt Publishing 2013-12, 2013
ISBN 10: 1782167021 ISBN 13: 9781782167020
Idioma: Inglés
Librería: Chiron Media, Wallingford, Reino Unido
EUR 55,21
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Añadir al carritoPF. Condición: New.
Publicado por Packt Publishing 12/24/2013, 2013
ISBN 10: 1782167021 ISBN 13: 9781782167020
Idioma: Inglés
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 82,34
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Añadir al carritoPaperback or Softback. Condición: New. OpenGL 4 Shading Language Cookbook - Second Edition: Acquiring the skills of OpenGL Shading Language is so much easier with this cookbook. You'll be c 1.49. Book.
EUR 81,92
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Añadir al carritoPaperback. Condición: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks.
Publicado por Packt Publishing Limited, GB, 2018
ISBN 10: 1789342252 ISBN 13: 9781789342253
Idioma: Inglés
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 63,66
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Añadir al carritoPaperback. Condición: New. Over 70 recipes that cover advanced techniques for 3D programming such as lighting, shading, textures, particle systems, and image processing with OpenGL 4.6Key FeaturesExplore techniques for implementing shadows using shadow maps and shadow volumesLearn to use GLSL features such as compute, geometry, and tessellation shadersUse GLSL to create a wide variety of modern, realistic visual effectsBook DescriptionOpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library. We then proceed to cover basic lighting and shading effects. After that, you'll learn to use textures, produce shadows, and use geometry and tessellation shaders. Topics such as particle systems, screen-space ambient occlusion, deferred rendering, depth-based tessellation, and physically based rendering will help you tackle advanced topics. OpenGL 4 Shading Language Cookbook, Third Edition also covers advanced topics such as shadow techniques (including the two of the most common techniques: shadow maps and shadow volumes). You will learn how to use noise in shaders and how to use compute shaders.The book provides examples of modern shading techniques that can be used as a starting point for programmers to expand upon to produce modern, interactive, 3D computer-graphics applications.What you will learnCompile, debug, and communicate with shader programsUse compute shaders for physics, animation, and general computingLearn about features such as shader storage buffer objects and image load/storeUtilize noise in shaders and learn how to use shaders in animationsUse textures for various effects including cube maps for reflection or refractionUnderstand physically based reflection models and the SPIR-V Shader binaryLearn how to create shadows using shadow maps or shadow volumesCreate particle systems that simulate smoke, fire, and other effectsWho this book is forIf you are a graphics programmer looking to learn the GLSL shading language, this book is for you. A basic understanding of 3D graphics and programming experience with C++ are required.