Publicado por Addison Wesley Professional, 2010
ISBN 10: 0321699424 ISBN 13: 9780321699428
Idioma: Inglés
Librería: Better World Books Ltd, Dunfermline, Reino Unido
Original o primera edición
EUR 5,07
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Añadir al carritoCondición: Very Good. 1st Edition. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
Publicado por Addison Wesley Pub Co Inc, 2010
ISBN 10: 0321699424 ISBN 13: 9780321699428
Idioma: Inglés
Librería: unifachbuch e.K., Köln, NRW, Alemania
EUR 2,95
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Gebraucht - Wie neu Unbenutzt. Schnelle Lieferung, Kartonverpackung. Abzugsfähige Rechnung. Bei Mehrfachbestellung werden die Versandkosten anteilig erstattet. -Get Started Fast with iOS Game Programming Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad Gold Rush is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and 'Learning iOS Game Programming' is your perfect beginner s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone. In 'Learning iOS Game Programming,' you ll learn how to build a 2D tile map game, 'Sir Lamorak s Quest: The Spell of Release' (which is free in the App Store). You can download and play the game you re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. 413 pp. Englisch.
Publicado por Addison-Wesley Professional, 2010
ISBN 10: 0321699424 ISBN 13: 9780321699428
Idioma: Inglés
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
EUR 6,83
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Añadir al carritoPaperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.85.
Publicado por Addison Wesley Professional, 2010
ISBN 10: 0321699424 ISBN 13: 9780321699428
Idioma: Inglés
Librería: Better World Books: West, Reno, NV, Estados Unidos de America
Original o primera edición
EUR 8,99
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoCondición: Very Good. 1st Edition. Used book that is in excellent condition. May show signs of wear or have minor defects.
Publicado por Addison-Wesley Professional, 2010
ISBN 10: 0321699424 ISBN 13: 9780321699428
Idioma: Inglés
Librería: Wonder Book, Frederick, MD, Estados Unidos de America
EUR 5,98
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Añadir al carritoCondición: Very Good. Very Good condition. A copy that may have a few cosmetic defects. May also contain light spine creasing or a few markings such as an owner's name, short gifter's inscription or light stamp. Bundled media such as CDs, DVDs, floppy disks or access codes may not be included.
Publicado por Addison-Wesley Professional, Upper Saddle River, NJ, 2011
ISBN 10: 0321699424 ISBN 13: 9780321699428
Idioma: Inglés
Librería: Black Cat Hill Books, Oregon City, OR, Estados Unidos de America
Original o primera edición
EUR 10,72
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Añadir al carritoPaperback. First Ed thus; First Printing indicated. Fine in Wraps: binding square and secure; text clean. Virtually 'As New'. NOT a Remainder, Book-Club, or Ex-Library. Royal 8vo. 413pp. Trade Paperback. I've been a game coder for a long time, but never made it to the iPhone. When I decided to move into the platform I literally went down and bought every single book published on iOS development. Then I got this gem. I need to make games, so if you don't need to make games, this book may not be for you. What I found amazing about this book, and why I decided to buy the electronic version as well as the paperback is that it covers it all. So many books I bought try to get away with highway robbery giving you scenarios that you could figure out in a days worth of messing around, yet they take 200 pages to explain, or like a bad self defense class, they solve problems that few mortal human beings ever encounter. This book takes you through step by step from 2D coding to 3D coding. He's honest about where he personally ran into issues, which is refreshing, and offers tons of real world hurdles to watch out for. Where he doesn't code, he offers tons of references so you can explore things in more detail. The sheer tools he outlines for creating great games on the iOS were fantastic. I have to say, this is THE best book on iOS coding out there. Regardless if you're doing a utility app, or a game, I really think he goes through more areas of iOS coding than all the books I own, and that's about 20. First Ed thus; First Printing indicated.
Publicado por Addison-wesley, canada, 2011
Idioma: Francés
Librería: JP Livres, Agde, Francia
EUR 24,75
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Añadir al carritoSoft cover. Condición: Very Good. Anglais.Photos,sketches couleur.413 p.Poids 980 gr.Format 23 x 18 cm.
Publicado por Addison-Wesley Educational Publishers., Boston., 2011
Librería: Joachim Stosch Versandantiquariat, Hamburg, Alemania
EUR 35,11
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Añadir al carritoOriginal Broschur. 412 Seiten 17,5 x 22,8 Gut, ungelesen. ISBN-13 978-0-321-69942-8. 1000 Gramm Sprache: Englisch.