Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
EUR 6,41
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Añadir al carritoPaperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 0.2.
Librería: Wonder Book, Frederick, MD, Estados Unidos de America
EUR 5,10
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Añadir al carritoCondición: Good. Good condition. A copy that has been read but remains intact. May contain markings such as bookplates, stamps, limited notes and highlighting, or a few light stains.
Librería: Anybook.com, Lincoln, Reino Unido
EUR 34,59
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Añadir al carritoCondición: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1000grams, ISBN:9781788398701.
Publicado por Packt Publishing 2018-07, 2018
ISBN 10: 178839870X ISBN 13: 9781788398701
Idioma: Inglés
Librería: Chiron Media, Wallingford, Reino Unido
EUR 44,16
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Añadir al carritoPF. Condición: New.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 53,62
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Añadir al carritoCondición: New.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 66,58
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Añadir al carritoCondición: New. In.
EUR 54,80
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Añadir al carritoPF. Condición: New.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 64,12
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Añadir al carritoCondición: As New. Unread book in perfect condition.
EUR 66,57
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Añadir al carritoCondición: New.
EUR 70,45
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Añadir al carritoCondición: As New. Unread book in perfect condition.
EUR 79,12
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Añadir al carritoPaperback. Condición: Brand New. pap/psc edition. 287 pages. 9.00x7.25x0.55 inches. In Stock.
Publicado por Apress, Apress Okt 2013, 2013
ISBN 10: 143026229X ISBN 13: 9781430262299
Idioma: Inglés
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 58,84
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Añadir al carritoTaschenbuch. Condición: Neu. Neuware -2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market.In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games.Written inclear and accessible language,Learn Unity for 2D Game Development will showyou how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios,and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show youhow to put what you've already made to work in creating acard-matching game, plus you'll learn how to optimize your game for mobile devices.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 316 pp. Englisch.
Librería: HPB-Red, Dallas, TX, Estados Unidos de America
EUR 7,35
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Añadir al carritoPaperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 84,38
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Añadir al carritoPaperback. Condición: New. New. book.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 52,44
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Añadir al carritoCondición: New.
Publicado por Packt Publishing Limited, 2018
ISBN 10: 178839870X ISBN 13: 9781788398701
Idioma: Inglés
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 54,37
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 526.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 58,84
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices. 316 pp. Englisch.
Librería: moluna, Greven, Alemania
EUR 51,51
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Learn how to use the powerful Unity game engine to create 2D games that sell.2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 63,87
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Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - 2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 69,83
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Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Build exciting 2D/3D games and virtual reality applications with the help of hands-on examples Key Features Create five different types of games from scratch with Unity 2018 Import custom content into Unity from third-party tools such as Maya and Blender Learn to build NPCs with artificial intelligent behavior. Book Description Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you'll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you'll have established a strong foundation in making games with Unity 2018. What you will learn Understand core Unity concepts, such as game objects, components, and scenes Study level-design techniques for building immersive and interesting worlds Make functional games with C# scripting Use the toolset creatively to build games with different themes and styles Handle player controls and input functionality Work with terrains and world-creation tools Get to grips with making both 2D and 3D games.
Publicado por Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, 2013
ISBN 10: 143026229X ISBN 13: 9781430262299
Idioma: Inglés
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 75,91
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 598.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 50,23
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Añadir al carritoCondición: new. Questo è un articolo print on demand.