Publicado por Springer International Publishing AG, CH, 2018
ISBN 10: 3031006313 ISBN 13: 9783031006319
Idioma: Inglés
Librería: Rarewaves.com UK, London, Reino Unido
EUR 35,81
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Añadir al carritoPaperback. Condición: New. Originally developed to support video games, graphics processor units (GPUs) are now increasingly used for general-purpose (non-graphics) applications ranging from machine learning to mining of cryptographic currencies. GPUs can achieve improved performance and efficiency versus central processing units (CPUs) by dedicating a larger fraction of hardware resources to computation. In addition, their general-purpose programmability makes contemporary GPUs appealing to software developers in comparison to domain-specific accelerators. This book provides an introduction to those interested in studying the architecture of GPUs that support general-purpose computing. It collects together information currently only found among a wide range of disparate sources. The authors led development of the GPGPU-Sim simulator widely used in academic research on GPU architectures.The first chapter of this book describes the basic hardware structure of GPUs and provides a brief overview of theirhistory. Chapter 2 provides a summary of GPU programming models relevant to the rest of the book. Chapter 3 explores the architecture of GPU compute cores. Chapter 4 explores the architecture of the GPU memory system. After describing the architecture of existing systems, Chapters 3 and 4 provide an overview of related research. Chapter 5 summarizes cross-cutting research impacting both the compute core and memory system.This book should provide a valuable resource for those wishing to understand the architecture of graphics processor units (GPUs) used for acceleration of general-purpose applications and to those who want to obtain an introduction to the rapidly growing body of research exploring how to improve the architecture of these GPUs.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 33,20
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Publicado por Springer International Publishing AG, CH, 2018
ISBN 10: 3031006313 ISBN 13: 9783031006319
Idioma: Inglés
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 39,34
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Añadir al carritoPaperback. Condición: New. Originally developed to support video games, graphics processor units (GPUs) are now increasingly used for general-purpose (non-graphics) applications ranging from machine learning to mining of cryptographic currencies. GPUs can achieve improved performance and efficiency versus central processing units (CPUs) by dedicating a larger fraction of hardware resources to computation. In addition, their general-purpose programmability makes contemporary GPUs appealing to software developers in comparison to domain-specific accelerators. This book provides an introduction to those interested in studying the architecture of GPUs that support general-purpose computing. It collects together information currently only found among a wide range of disparate sources. The authors led development of the GPGPU-Sim simulator widely used in academic research on GPU architectures.The first chapter of this book describes the basic hardware structure of GPUs and provides a brief overview of theirhistory. Chapter 2 provides a summary of GPU programming models relevant to the rest of the book. Chapter 3 explores the architecture of GPU compute cores. Chapter 4 explores the architecture of the GPU memory system. After describing the architecture of existing systems, Chapters 3 and 4 provide an overview of related research. Chapter 5 summarizes cross-cutting research impacting both the compute core and memory system.This book should provide a valuable resource for those wishing to understand the architecture of graphics processor units (GPUs) used for acceleration of general-purpose applications and to those who want to obtain an introduction to the rapidly growing body of research exploring how to improve the architecture of these GPUs.
EUR 29,24
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 32,18
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 32,91
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 35,95
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 37,01
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Publicado por Morgan & Claypool (edition ), 2018
ISBN 10: 1627059237 ISBN 13: 9781627059237
Idioma: Inglés
Librería: BooksRun, Philadelphia, PA, Estados Unidos de America
EUR 4,69
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Añadir al carritoPaperback. Condición: Good. Ship within 24hrs. Satisfaction 100% guaranteed. APO/FPO addresses supported.
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 65,04
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Publicado por Springer International Publishing, 2018
ISBN 10: 3031006313 ISBN 13: 9783031006319
Idioma: Inglés
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 58,84
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Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Originally developed to support video games, graphics processor units (GPUs) are now increasingly used for general-purpose (non-graphics) applications ranging from machine learning to mining of cryptographic currencies. GPUs can achieve improved performance and efficiency versus central processing units (CPUs) by dedicating a larger fraction of hardware resources to computation. In addition, their general-purpose programmability makes contemporary GPUs appealing to software developers in comparison to domain-specific accelerators. This book provides an introduction to those interested in studying the architecture of GPUs that support general-purpose computing. It collects together information currently only found among a wide range of disparate sources. The authors led development of the GPGPU-Sim simulator widely used in academic research on GPU architectures.The first chapter of this book describes the basic hardware structure of GPUs and provides a brief overview of theirhistory. Chapter 2 provides a summary of GPU programming models relevant to the rest of the book. Chapter 3 explores the architecture of GPU compute cores. Chapter 4 explores the architecture of the GPU memory system. After describing the architecture of existing systems, Chapters 3 and 4 provide an overview of related research. Chapter 5 summarizes cross-cutting research impacting both the compute core and memory system.This book should provide a valuable resource for those wishing to understand the architecture of graphics processor units (GPUs) used for acceleration of general-purpose applications and to those who want to obtain an introduction to the rapidly growing body of research exploring how to improve the architecture of these GPUs.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 75,46
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Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 56,54
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Publicado por Springer International Publishing Mai 2018, 2018
ISBN 10: 3031006313 ISBN 13: 9783031006319
Idioma: Inglés
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 58,84
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Originally developed to support video games, graphics processor units (GPUs) are now increasingly used for general-purpose (non-graphics) applications ranging from machine learning to mining of cryptographic currencies. GPUs can achieve improved performance and efficiency versus central processing units (CPUs) by dedicating a larger fraction of hardware resources to computation. In addition, their general-purpose programmability makes contemporary GPUs appealing to software developers in comparison to domain-specific accelerators. This book provides an introduction to those interested in studying the architecture of GPUs that support general-purpose computing. It collects together information currently only found among a wide range of disparate sources. The authors led development of the GPGPU-Sim simulator widely used in academic research on GPU architectures.The first chapter of this book describes the basic hardware structure of GPUs and provides a brief overview of theirhistory. Chapter 2 provides a summary of GPU programming models relevant to the rest of the book. Chapter 3 explores the architecture of GPU compute cores. Chapter 4 explores the architecture of the GPU memory system. After describing the architecture of existing systems, Chapters 3 and 4 provide an overview of related research. Chapter 5 summarizes cross-cutting research impacting both the compute core and memory system.This book should provide a valuable resource for those wishing to understand the architecture of graphics processor units (GPUs) used for acceleration of general-purpose applications and to those who want to obtain an introduction to the rapidly growing body of research exploring how to improve the architecture of these GPUs. 144 pp. Englisch.
Publicado por Springer, Berlin|Springer International Publishing|Morgan & Claypool|Springer, 2018
ISBN 10: 3031006313 ISBN 13: 9783031006319
Idioma: Inglés
Librería: moluna, Greven, Alemania
EUR 51,51
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Originally developed to support video games, graphics processor units (GPUs) are now increasingly used for general-purpose (non-graphics) applications ranging from machine learning to mining of cryptographic currencies. GPUs can achieve improved performa.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 77,16
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Publicado por Springer International Publishing, Springer Nature Switzerland Mai 2018, 2018
ISBN 10: 3031006313 ISBN 13: 9783031006319
Idioma: Inglés
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 58,84
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Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Originally developed to support video games, graphics processor units (GPUs) are now increasingly used for general-purpose (non-graphics) applications ranging from machine learning to mining of cryptographic currencies. GPUs can achieve improved performance and efficiency versus central processing units (CPUs) by dedicating a larger fraction of hardware resources to computation. In addition, their general-purpose programmability makes contemporary GPUs appealing to software developers in comparison to domain-specific accelerators. This book provides an introduction to those interested in studying the architecture of GPUs that support general-purpose computing. It collects together information currently only found among a wide range of disparate sources. The authors led development of the GPGPU-Sim simulator widely used in academic research on GPU architectures.The first chapter of this book describes the basic hardware structure of GPUs and provides a brief overview of theirhistory. Chapter 2 provides a summary of GPU programming models relevant to the rest of the book. Chapter 3 explores the architecture of GPU compute cores. Chapter 4 explores the architecture of the GPU memory system. After describing the architecture of existing systems, Chapters 3 and 4 provide an overview of related research. Chapter 5 summarizes cross-cutting research impacting both the compute core and memory system.This book should provide a valuable resource for those wishing to understand the architecture of graphics processor units (GPUs) used for acceleration of general-purpose applications and to those who want to obtain an introduction to the rapidly growing body of research exploring how to improve the architecture of these GPUs.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 144 pp. Englisch.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 80,42
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