Librería: SpringBooks, Berlin, Alemania
Original o primera edición
EUR 42,64
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: As New. 1. Auflage. Unread, like new. Immediately dispatched from Germany.
Publicado por Springer International Publishing, Springer International Publishing, 2018
ISBN 10: 3319833197 ISBN 13: 9783319833194
Idioma: Inglés
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 192,59
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections - each containing several cases - that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.
Publicado por Springer International Publishing, Springer International Publishing, 2016
ISBN 10: 3319455559 ISBN 13: 9783319455556
Idioma: Inglés
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 192,59
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems. It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations. In its first part the book presents the fundamentals, concepts and theories of gamification. This is followed by separate application-oriented sections - each containing several cases - that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds. The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.
Publicado por Springer-Verlag New York Inc, 2018
ISBN 10: 3319833197 ISBN 13: 9783319833194
Idioma: Inglés
Librería: Revaluation Books, Exeter, Reino Unido
EUR 237,76
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Brand New. reprint edition. 176 pages. 9.25x6.10x0.39 inches. In Stock.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 260,36
Convertir monedaCantidad disponible: 4 disponibles
Añadir al carritoCondición: New.
Publicado por Springer-Verlag New York Inc, 2018
ISBN 10: 3319833197 ISBN 13: 9783319833194
Idioma: Inglés
Librería: Revaluation Books, Exeter, Reino Unido
EUR 283,41
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Brand New. reprint edition. 176 pages. 9.25x6.10x0.39 inches. In Stock.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 263,20
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New. New. book.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 270,95
Convertir monedaCantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 280,86
Convertir monedaCantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND.