Librería: HPB-Red, Dallas, TX, Estados Unidos de America
EUR 24,54
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Librería: HPB-Emerald, Dallas, TX, Estados Unidos de America
EUR 24,55
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Publicado por Morgan Kaufmann March 2007, 2007
ISBN 10: 012369471X ISBN 13: 9780123694713
Idioma: Inglés
Librería: Caspian Books, Tracy, CA, Estados Unidos de America
EUR 22,66
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Very Good.
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
EUR 28,08
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Librería: HPB-Red, Dallas, TX, Estados Unidos de America
EUR 33,82
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Librería: HPB-Emerald, Dallas, TX, Estados Unidos de America
EUR 33,89
Cantidad disponible: 1 disponibles
Añadir al carritohardcover. Condición: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
EUR 37,36
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.
Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
EUR 36,72
Cantidad disponible: 1 disponibles
Añadir al carritoHardback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
EUR 42,88
Cantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: Good. 2nd Edition. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Publicado por Elsevier, 2007
Librería: BoundlessBookstore, Wallingford, Reino Unido
EUR 25,70
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Good. Good condition book without dust jacket. Boards are clean with light wear. Book has clean and bright contents.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 51,07
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
EUR 53,96
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: very good. Gently used. May include previous owner's signature or bookplate on the front endpaper, sticker on back and/or remainder mark on text block.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 59,04
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 73,34
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New.
EUR 72,14
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
EUR 67,33
Cantidad disponible: 1 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 58,82
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
EUR 80,84
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
EUR 71,41
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 67,32
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New.
Librería: Chiron Media, Wallingford, Reino Unido
EUR 68,78
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 76,07
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 82,47
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. 2010. 2nd Edition. Paperback. Physics is really important to game programmers who need to know how to add physical realism to their games. In video games, the physics engine uses real-time physics to improve realism. This book aims to take readers through the process of building a complete game-ready physics engine from scratch. Num Pages: 552 pages, 100 black & white illustrations, 10 black & white halftones. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 234 x 192 x 21. Weight in Grams: 1142. . . . . .
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 71,41
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 4 working days. 946.
EUR 93,90
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. pp. xxix + 522 2nd Edition.
Librería: Chiron Media, Wallingford, Reino Unido
EUR 79,52
Cantidad disponible: 10 disponibles
Añadir al carritoPF. Condición: New.
Publicado por Taylor and Francis Inc, US, 2010
ISBN 10: 0123819768 ISBN 13: 9780123819765
Idioma: Inglés
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 104,92
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. 2nd. Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.
EUR 94,54
Cantidad disponible: 3 disponibles
Añadir al carritoCondición: New. pp. xxix + 522.
EUR 102,23
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New. 2010. 2nd Edition. Paperback. Physics is really important to game programmers who need to know how to add physical realism to their games. In video games, the physics engine uses real-time physics to improve realism. This book aims to take readers through the process of building a complete game-ready physics engine from scratch. Num Pages: 552 pages, 100 black & white illustrations, 10 black & white halftones. BIC Classification: UMK. Category: (P) Professional & Vocational. Dimension: 234 x 192 x 21. Weight in Grams: 1142. . . . . . Books ship from the US and Ireland.
Publicado por Taylor and Francis Inc, US, 2010
ISBN 10: 0123819768 ISBN 13: 9780123819765
Idioma: Inglés
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 115,37
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New. 2nd. Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been utilized in iPhone application development and Adobe Flash projects. There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/or revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.