Librería: Ammareal, Morangis, Francia
Cantidad disponible: 1 disponibles
Añadir al carritoSoftcover. Condición: Bon. Ancien livre de bibliothèque. Traces d'usure sur la couverture. Couverture différente. Edition 2002. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Good. Former library book. Signs of wear on the cover. Different cover. Edition 2002. Ammareal gives back up to 15% of this item's net price to charity organizations.
Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de America
EUR 46,90
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Librería: Basi6 International, Irving, TX, Estados Unidos de America
EUR 46,90
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Añadir al carritoCondición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Librería: SMASS Sellers, IRVING, TX, Estados Unidos de America
EUR 48,98
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Añadir al carritoCondición: New. Brand New Original US Edition. Customer service! Satisfaction Guaranteed.
Librería: medimops, Berlin, Alemania
EUR 6,56
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Añadir al carritoCondición: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 53,58
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Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 52,40
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Añadir al carritoCondición: New.
EUR 56,06
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Añadir al carritoBrand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 58,83
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Añadir al carritoCondición: New. pp. 340.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 61,14
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Añadir al carritoCondición: As New. Unread book in perfect condition.
EUR 58,89
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Añadir al carritoCondición: New. pp. 340 139 Illus.
EUR 60,22
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Añadir al carritoCondición: New. pp. 340.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 59,95
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Añadir al carritoCondición: New. In.
Librería: Chiron Media, Wallingford, Reino Unido
EUR 56,39
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Añadir al carritoPaperback. Condición: New.
Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de America
EUR 86,88
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Añadir al carritoCondición: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Librería: Basi6 International, Irving, TX, Estados Unidos de America
EUR 86,88
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Añadir al carritoCondición: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de America
EUR 87,94
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Añadir al carritoCondición: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Librería: Book House in Dinkytown, IOBA, Minneapolis, MN, Estados Unidos de America
Miembro de asociación: IOBA
EUR 83,60
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Añadir al carritoHardcover. Condición: Very Good. Very good hardcover with very good text. NOT an ex-library copy, NO remainder mark, NOT a book club. Exterior has light shelfwear and light bumping on spine; otherwise very good. Ships from Dinkytown in Minneapolis, Minnesota.
Librería: Basi6 International, Irving, TX, Estados Unidos de America
EUR 96,34
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Librería: ALLBOOKS1, Direk, SA, Australia
EUR 102,61
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Añadir al carritoBrand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 103,62
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Librería: Grand Eagle Retail, Mason, OH, Estados Unidos de America
EUR 105,95
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Añadir al carritoPaperback. Condición: new. Paperback. Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2. Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: Grand Eagle Retail, Mason, OH, Estados Unidos de America
EUR 105,96
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Añadir al carritoPaperback. Condición: new. Paperback. Advances in electronics, communications, and the fast growth of the Internet have made the use of a wide variety of computing devices an every day occurrence. These computing devices have different interaction styles, input/output techniques, modalities, characteristics, and contexts of use. Furthermore, users expect to access their data and run the same application from any of these devices. Two of the problems we encountered in our own work [2] in building VIs for different platforms were the different layout features and screen sizes associated with each platform and device. Dan Ol sen [13], Peter Johnson [9], and Stephen Brewster, et al. [4] all talk about problems in interaction due to the diversity of interactive platforms, devices, network services and applications. They also talk about the problems associ ated with the small screen size of hand-held devices. In comparison to desk top computers, hand-held devices will always suffer from a lack of screen real estate, so new metaphors of interaction have to be devised for such de vices. It is difficult to develop a multi-platform user interface (VI) without duplicating development effort. Developers now face the daunting task to build UIs that must work across multiple devices. There have been some ap proaches towards solving this problem of multi-platform VI development in cluding XWeb [14]. Building "plastic interfaces" [5,20] is one such method in which the VIs are designed to "withstand variations of context of use while preserving usability". Advances in electronics, communications, and the fast growth of the Internet have made the use of a wide variety of computing devices an every day occurrence. Two of the problems we encountered in our own work [2] in building VIs for different platforms were the different layout features and screen sizes associated with each platform and device. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 102,46
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Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 102,46
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 104,05
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Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 102,87
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Librería: Revaluation Books, Exeter, Reino Unido
EUR 79,08
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Añadir al carritoPaperback. Condición: Brand New. 1999 edition. 356 pages. 9.45x6.30x0.83 inches. In Stock.
Librería: ALLBOOKS1, Direk, SA, Australia
EUR 113,63
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Publicado por Springer-Verlag New York Inc., New York, NY, 2007
ISBN 10: 1402058195 ISBN 13: 9781402058196
Idioma: Inglés
Librería: Grand Eagle Retail, Mason, OH, Estados Unidos de America
EUR 117,91
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Añadir al carritoHardcover. Condición: new. Hardcover. Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Several methods [1,3,7,8,9,10,11,15,17,18,19] have been introduced to decompose this life cycle into steps and sub-steps, but these methods rarely provide the design knowledge that should be typically used for achieving each step. In addition, the development life cycle is more focusing directly on the programming - sues than on the design and analysis phases. This is sometimes reinforced by the fact that available tools for 3D UIs are toolkits, interface builders, r- dering engines, etc. When there is such a development life cycle defined, it is typically structured into the following set of activities: 1. The conceptual phase is characterized by the identification of the content and interaction requests. The meta-author discusses with the interface designer to take advantage of the current interaction technology. The int- face designer receives information about the content. The result of this phase is the production of UI schemes (e. g. , written sentences, visual schemes on paper) for defining classes of interactive experiences (e. g. , class Guided tour). Conceptual schemes are produced both for the final users and the authors. The meta-author has a deep knowledge of the c- tent domain and didactic skills too. He/she communicates with the final user too, in order to focus on didactic aspects of interaction. 2. Today, the development life cycle of 3D User Interfaces (UIs) mostly remains an art more than a principled-based approach. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.