EUR 10,06
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Añadir al carritohardcover. Condición: Good. Satisfaction 100% guaranteed.
EUR 9,88
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Añadir al carritoCondición: Very Good. 1758011071. 9/16/2025 8:24:31 AM.
Publicado por Raspberry Pi Press, United Kingdom, Cambridge, 2019
ISBN 10: 1912047594 ISBN 13: 9781912047598
Idioma: Inglés
Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
EUR 14,29
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Añadir al carritoPaperback. Condición: Fine. Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters Learn how to code your own games with Pygame Zero Explore the code listings and find out how they work You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play. Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities. Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre. Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming. Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.
Publicado por Raspberry Pi Press, United Kingdom, Cambridge, 2019
ISBN 10: 1912047594 ISBN 13: 9781912047598
Idioma: Inglés
Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
EUR 14,29
Convertir monedaCantidad disponible: 7 disponibles
Añadir al carritoPaperback. Condición: Very Good. Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters Learn how to code your own games with Pygame Zero Explore the code listings and find out how they work You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play. Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities. Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre. Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming. Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
EUR 18,49
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Añadir al carritoCondición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
EUR 18,49
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Añadir al carritoCondición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Publicado por Raspberry Pi Press 8/27/2024, 2024
ISBN 10: 1916868193 ISBN 13: 9781916868199
Idioma: Inglés
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 22,14
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Añadir al carritoHardback or Cased Book. Condición: New. Code the Classics Volume I. Book.
EUR 23,91
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Añadir al carritoCondición: New.
EUR 23,91
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Añadir al carritoCondición: New.
Publicado por Raspberry Pi Press, Cambridge, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Idioma: Inglés
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 27,47
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Añadir al carritoHardcover. Condición: new. Hardcover. Take inspiration from some of the greatest video games of the 1980s and learn how to write your own modern classicsCode the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Andrew Gillett, ably assisted by Raspberry Pi co-founder and CEO Eben Upton along with Sean M. Tracey. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the masters.Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.Explore the code listings and find out how they work.You'll meet these vintage-inspired games, and learn from their code in between rounds of play:Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.Beat Streets: fight your way through a level, and defeat a notorious crime boss.Eggzy: collect gems and survive as long as possible before time runs out.Leading Edge: Race a car on a pseudo-3d race track.Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces. Code the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Publicado por Raspberry Pi Press, Cambridge, 2024
ISBN 10: 1916868193 ISBN 13: 9781916868199
Idioma: Inglés
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 27,47
Convertir monedaCantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. Take inspiration from the golden age of video games and learn how to write your own modern classicsCode the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the mastersLearn how to code your own games with Pygame ZeroExplore the code listings and find out how they workYou'll meet these vintage-inspired games, and learn from their code in between rounds of play:Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play.Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong. Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Publicado por Raspberry Pi Press, GB, 2024
ISBN 10: 1916868193 ISBN 13: 9781916868199
Idioma: Inglés
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 31,60
Convertir monedaCantidad disponible: 3 disponibles
Añadir al carritoHardback. Condición: New. Take inspiration from the golden age of video games and learn how to write your own modern classicsCode the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the mastersLearn how to code your own games with Pygame ZeroExplore the code listings and find out how they workYou'll meet these vintage-inspired games, and learn from their code in between rounds of play:Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play.Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.
Publicado por Raspberry Pi Press, GB, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Idioma: Inglés
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 33,02
Convertir monedaCantidad disponible: 6 disponibles
Añadir al carritoHardback. Condición: New. Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classicsCode the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the masters.Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.Explore the code listings and find out how they work.You'll meet these vintage-inspired games, and learn from their code in between rounds of play:Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.Beat Streets: fight your way through a level, and defeat a notorious crime boss.Eggzy: collect gems and survive as long as possible before time runs out.Leading Edge: Race a car on a pseudo-3d race track.Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
EUR 21,25
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Añadir al carritohardcover. Condición: New. 2nd. Special order direct from the distributor.
Publicado por Raspberry Pi Press, GB, 2024
ISBN 10: 1916868193 ISBN 13: 9781916868199
Idioma: Inglés
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 39,19
Convertir monedaCantidad disponible: 20 disponibles
Añadir al carritoHardback. Condición: New. Take inspiration from the golden age of video games and learn how to write your own modern classicsCode the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the mastersLearn how to code your own games with Pygame ZeroExplore the code listings and find out how they workYou'll meet these vintage-inspired games, and learn from their code in between rounds of play:Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play.Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.
EUR 27,45
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EUR 38,13
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EUR 30,75
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Añadir al carritoCondición: New. 2024. 2nd Edition. hardcover. . . . . .
EUR 23,56
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Añadir al carritoHardback. Condición: New. New copy - Usually dispatched within 2 working days. 954.
EUR 36,59
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EUR 34,59
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Añadir al carritoCondición: New.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 34,41
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Añadir al carritoCondición: New. 2024. hardcover. . . . . .
EUR 37,28
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Añadir al carritoCondición: New. 2024. 2nd Edition. hardcover. . . . . . Books ship from the US and Ireland.
EUR 44,18
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EUR 34,57
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Publicado por Raspberry Pi Press, GB, 2024
ISBN 10: 1916868045 ISBN 13: 9781916868045
Idioma: Inglés
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 48,91
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Añadir al carritoHardback. Condición: New. Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classicsCode the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the masters.Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.Explore the code listings and find out how they work.You'll meet these vintage-inspired games, and learn from their code in between rounds of play:Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.Beat Streets: fight your way through a level, and defeat a notorious crime boss.Eggzy: collect gems and survive as long as possible before time runs out.Leading Edge: Race a car on a pseudo-3d race track.Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
EUR 42,72
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EUR 31,31
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Añadir al carritohardcover. Condición: New.
EUR 32,95
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Añadir al carritohardcover. Condición: New. Special order item direct from the distributor.
EUR 32,95
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Añadir al carritohardcover. Condición: New. 2nd. Special order item direct from the distributor.