Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
EUR 23,26
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Añadir al carritoPaperback. Condición: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Idioma: Inglés
Publicado por Springer International Publishing AG, 2016
ISBN 10: 3319427148 ISBN 13: 9783319427140
Librería: Better World Books: West, Reno, NV, Estados Unidos de America
EUR 33,71
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Añadir al carritoCondición: Fine. Used book that is in almost brand-new condition. May contain a remainder mark. Better World Books: Buy Books. Do Good.
Librería: Phatpocket Limited, Waltham Abbey, HERTS, Reino Unido
EUR 21,84
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Librería: HPB-Red, Dallas, TX, Estados Unidos de America
EUR 34,17
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
EUR 37,60
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Librería: Books From California, Simi Valley, CA, Estados Unidos de America
EUR 33,86
Cantidad disponible: 1 disponibles
Añadir al carritohardcover. Condición: Fine.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 40,40
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 46,12
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Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Springer International Publishing AG, CH, 2016
ISBN 10: 3319427148 ISBN 13: 9783319427140
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 48,40
Cantidad disponible: Más de 20 disponibles
Añadir al carritoHardback. Condición: New. 1st ed. 2016. This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 38,40
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In English.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 39,57
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Añadir al carritoCondición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 43,09
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Mooney's bookstore, Den Helder, Holanda
EUR 50,55
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Very good.
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 67,80
Cantidad disponible: 20 disponibles
Añadir al carritoHardback or Cased Book. Condición: New. Procedural Content Generation in Games. Book.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 64,55
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 73,10
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 88,17
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. pp. XVI, 237 103 illus., 57 illus. in color. 1st ed. 2016 edition NO-PA16APR2015-KAP.
Idioma: Inglés
Publicado por Springer International Publishing AG, Cham, 2016
ISBN 10: 3319427148 ISBN 13: 9783319427140
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
Original o primera edición
EUR 95,01
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence. This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 97,24
Cantidad disponible: 2 disponibles
Añadir al carritoHardcover. Condición: Brand New. 256 pages. 9.25x6.25x0.75 inches. In Stock.
Idioma: Inglés
Publicado por Springer International Publishing AG, CH, 2016
ISBN 10: 3319427148 ISBN 13: 9783319427140
Librería: Rarewaves.com UK, London, Reino Unido
EUR 45,35
Cantidad disponible: Más de 20 disponibles
Añadir al carritoHardback. Condición: New. 1st ed. 2016. This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
Idioma: Inglés
Publicado por Springer International Publishing, Springer International Publishing Okt 2016, 2016
ISBN 10: 3319427148 ISBN 13: 9783319427140
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 69,54
Cantidad disponible: 2 disponibles
Añadir al carritoBuch. Condición: Neu. Neuware -This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 256 pp. Englisch.
Idioma: Inglés
Publicado por Springer International Publishing, 2016
ISBN 10: 3319427148 ISBN 13: 9783319427140
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 69,54
Cantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.
Idioma: Inglés
Publicado por Springer International Publishing AG, Cham, 2016
ISBN 10: 3319427148 ISBN 13: 9783319427140
Librería: AussieBookSeller, Truganina, VIC, Australia
Original o primera edición
EUR 175,91
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence. This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 58,23
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: new. Questo è un articolo print on demand.
Idioma: Inglés
Publicado por Springer International Publishing Okt 2016, 2016
ISBN 10: 3319427148 ISBN 13: 9783319427140
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 69,54
Cantidad disponible: 2 disponibles
Añadir al carritoBuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence. 256 pp. Englisch.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 88,94
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. XVI, 237 103 illus., 57 illus. in color.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 92,12
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND pp. XVI, 237 103 illus., 57 illus. in color.
Idioma: Inglés
Publicado por Springer International Publishing, 2016
ISBN 10: 3319427148 ISBN 13: 9783319427140
Librería: moluna, Greven, Alemania
EUR 60,06
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Procedural Content Generation (PCG) in games is the automatic or computer-assisted generation of content such as levels, landscapes, items, rules, and questsContent class- and industry-tested by leading game developersHot topic in game deve.
Librería: preigu, Osnabrück, Alemania
EUR 62,35
Cantidad disponible: 5 disponibles
Añadir al carritoBuch. Condición: Neu. Procedural Content Generation in Games | Noor Shaker (u. a.) | Buch | xvi | Englisch | 2016 | Springer | EAN 9783319427140 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.