Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 69,99
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Añadir al carritoCondición: New. In.
Idioma: Inglés
Publicado por Springer-Nature New York Inc, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Librería: Revaluation Books, Exeter, Reino Unido
EUR 90,02
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Añadir al carritoPaperback. Condición: Brand New. 251 pages. 9.45x6.61x0.57 inches. In Stock.
Idioma: Inglés
Publicado por Springer International Publishing, Springer International Publishing, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 64,19
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Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project.
Librería: preigu, Osnabrück, Alemania
EUR 57,90
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Añadir al carritoTaschenbuch. Condición: Neu. Procedural Content Generation via Machine Learning | An Overview | Matthew Guzdial (u. a.) | Taschenbuch | Synthesis Lectures on Games and Computational Intelligence | xiii | Englisch | 2023 | Springer | EAN 9783031167218 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 54,23
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Añadir al carritoCondición: new. Questo è un articolo print on demand.
Idioma: Inglés
Publicado por Berlin Springer International Publishing Springer, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 64,19
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project. 238 pp. Englisch.
Idioma: Inglés
Publicado por Springer International Publishing, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Librería: moluna, Greven, Alemania
EUR 55,78
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Addresses the growing academic interest in PCGML Demonstrates common pitfalls in PCGML projects and how to avoid themProvides resources and guidance for starting new PCGML projectsMatthew Guzdial, Ph.D, is an Assistant Professor in .
Idioma: Inglés
Publicado por Springer, Springer Dez 2023, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 64,19
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Introduction.- Classical PCG.- An Introduction of ML Through PCG.- PCGML Process Overview.- Constraint-based PCGML Approaches.- Probabilistic PCGML Approaches.- Neural Networks: Introduction.- Sequence-based DNN PCGML.- Grid-based DNN PCGML.- Reinforcement Learning PCG.- Mixed-Initiative PCGML.- Open Problems.- Resource and Conclusions.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 252 pp. Englisch.