Librería: Gate City Books, GREENSBORO, NC, Estados Unidos de America
EUR 27,00
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Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de America
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Añadir al carritoCondición: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
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Añadir al carritoPaperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Librería: Goodwill, Brooklyn Park, MN, Estados Unidos de America
EUR 27,27
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Añadir al carritoCondición: very_good. Item may have minor cosmetic defects such as marks, wears, cuts, bends, or crushes on the cover, spine, pages, or dust cover. Shrink wrap, dust covers, or boxed set case may be missing. Item may contain remainder marks on outside edges, which should be noted in listing comments. Item may be missing bundled media.
Librería: HPB-Red, Dallas, TX, Estados Unidos de America
EUR 27,48
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Añadir al carritopaperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Librería: Skoob-ebooks, Pontiac, QC, Canada
EUR 26,71
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Añadir al carritoSoftcover. Condición: Very Good. Minor wear only. The pages are clean with no highlighting or writing detected. 30-day returns. Shipments destined outside Canada may be subject to duties in the country where the customer resides.; 7.5 X 1.05 X 9.25 inches; 466 pages; R3 208k/176k s24.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 55,06
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Librería: California Books, Miami, FL, Estados Unidos de America
EUR 57,36
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Añadir al carritoCondición: New.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 61,48
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Packt Publishing Limited, GB, 2022
ISBN 10: 1837636877 ISBN 13: 9781837636877
Librería: Rarewaves USA, OSWEGO, IL, Estados Unidos de America
EUR 66,64
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book comes in. Harrison Ferrone, in this seventh edition of the bestselling franchise, will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.
Idioma: Inglés
Publicado por Packt Publishing Limited, GB, 2022
ISBN 10: 1837636877 ISBN 13: 9781837636877
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 70,82
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Añadir al carritoPaperback. Condición: New. It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book comes in. Harrison Ferrone, in this seventh edition of the bestselling franchise, will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 58,39
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Añadir al carritoCondición: New. In.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 58,38
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Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Packt Publishing 11/29/2022, 2022
ISBN 10: 1837636877 ISBN 13: 9781837636877
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 80,17
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Añadir al carritoPaperback or Softback. Condición: New. Learning C# by Developing Games with Unity - Seventh Edition: Get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground u. Book.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 66,21
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Packt Publishing Limited, United Kingdom, Birmingham, 2022
ISBN 10: 1837636877 ISBN 13: 9781837636877
Librería: WorldofBooks, Goring-By-Sea, WS, Reino Unido
EUR 78,62
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Get With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader Free Key Features Develop a strong foundation of programming concepts and the C# language Become confident with Unity fundamentals and features in line with Unity 2023 Build a playable game prototype in Unitya working first-person shooter game prototype Book DescriptionIt's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer! Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity. This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter. Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.What you will learn Understanding programming fundamentals by breaking them down into their basic parts Comprehensive explanations with sample codes of object-oriented programming and how it applies to C# Follow simple steps and examples to create and implement C# scripts in Unity Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions Grasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animation Create basic game mechanics such as player controllers and shooting projectiles using C# Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Learn how to handle text, XML, and JSON data to save and load your game data Who this book is forIf you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Idioma: Inglés
Publicado por Packt Publishing Limited, GB, 2022
ISBN 10: 1837636877 ISBN 13: 9781837636877
Librería: Rarewaves USA United, OSWEGO, IL, Estados Unidos de America
EUR 68,19
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book comes in. Harrison Ferrone, in this seventh edition of the bestselling franchise, will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.
Idioma: Inglés
Publicado por Packt Publishing Limited, GB, 2022
ISBN 10: 1837636877 ISBN 13: 9781837636877
Librería: Rarewaves.com UK, London, Reino Unido
EUR 65,56
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback. Condición: New. It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book comes in. Harrison Ferrone, in this seventh edition of the bestselling franchise, will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.
Idioma: Inglés
Publicado por Packt Publishing, Limited, 2022
ISBN 10: 1837636877 ISBN 13: 9781837636877
Librería: Majestic Books, Hounslow, Reino Unido
EUR 57,42
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. 458.
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 60,03
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Añadir al carritoPAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 66,26
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Idioma: Inglés
Publicado por Packt Publishing Limited, 2022
ISBN 10: 1837636877 ISBN 13: 9781837636877
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 67,08
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Librería: moluna, Greven, Alemania
EUR 72,12
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Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Über den AutorHarrison Ferrone is an instructional content creator for LinkedIn Learning and Pluralsight, tech editor for the Ray Wenderlich website, and used to write technical documentation on the Mixed Reality team at Microsoft. .
Librería: preigu, Osnabrück, Alemania
EUR 74,85
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Learning C# by Developing Games with Unity - Seventh Edition | Get to grips with coding in C# and build simple 3D games in Unity 2023 from the ground up | Harrison Ferrone | Taschenbuch | Kartoniert / Broschiert | Englisch | 2022 | Packt Publishing | EAN 9781837636877 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 81,97
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - A new edition of the book is now available.Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone.Get With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader FreeKey Features: Develop a strong foundation of programming concepts and the C# language Become confident with Unity fundamentals and features in line with Unity 2023 Build a playable game prototype in Unity-a working first-person shooter game prototypeBook Description:It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer!Harrison Ferrone, in this seventh edition of the bestselling series will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work.You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.What You Will Learn: Understanding programming fundamentals by breaking them down into their basic parts Comprehensive explanations with sample codes of object-oriented programming and how it applies to C# Follow simple steps and examples to create and implement C# scripts in Unity Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensions Grasp the basics of a game design document and then move on to blocking out your level geometry, adding lighting and a simple object animation Create basic game mechanics such as player controllers and shooting projectiles using C# Become familiar with stacks, queues, exceptions, error handling, and other core C# concepts Learn how to handle text, XML, and JSON data to save and load your game dataWho this book is for:If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.Table of Contents Getting to Know Your Environment The Building Blocks of Programming Diving into Variables, Types, and Methods Control Flow and Collection Types Working with Classes, Structs, and OOP Getting Your Hands Dirty with Unity Movement, Camera Controls, and Collisions Scripting Game Mechanics Basic AI and Enemy Behavior Revisiting Types, Methods, and Classes(N.B. Please use the Read Sample option to see further chapters).