Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 48,28
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Añadir al carritoCondición: New. In.
Idioma: Inglés
Publicado por Packt Publishing 2018-09, 2018
ISBN 10: 1788471156 ISBN 13: 9781788471152
Librería: Chiron Media, Wallingford, Reino Unido
EUR 45,87
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Añadir al carritoPF. Condición: New.
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Añadir al carritoCondición: New. Swift is the perfect choice for game development. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the devel.
Idioma: Inglés
Publicado por Packt Publishing Limited, 2018
ISBN 10: 1788471156 ISBN 13: 9781788471152
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 55,75
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Idioma: Inglés
Publicado por Packt Publishing Limited, 2018
ISBN 10: 1788471156 ISBN 13: 9781788471152
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 49,08
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Añadir al carritoPAP. Condición: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Idioma: Inglés
Publicado por Packt Publishing Limited, 2018
ISBN 10: 1788471156 ISBN 13: 9781788471152
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 56,84
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Añadir al carritoPaperback / softback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Librería: preigu, Osnabrück, Alemania
EUR 60,45
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Swift Game Development - Third Edition | Siddharth Shekar (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2018 | Packt Publishing | EAN 9781788471152 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 68,68
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - 'Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features--including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures. Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. With iOS 12, we see the introduction of ARKit 2.0. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices. In the next section, we will dive into creating Augmented Reality games using SpriteKit and SceneKit. Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. By the end of this book, you will be able to create your own iOS games using Swift and publish them on the iOS App Store'--Back cover.