Librería: Romtrade Corp., STERLING HEIGHTS, MI, Estados Unidos de America
EUR 26,01
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Añadir al carritoCondición: New. Brand New. Soft Cover International Edition. Different ISBN and Cover Image. Priced lower than the standard editions which is usually intended to make them more affordable for students abroad. The core content of the book is generally the same as the standard edition. The country selling restrictions may be printed on the book but is no problem for the self-use. This Item maybe shipped from US or any other country as we have multiple locations worldwide.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 33,77
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Librería: Rarewaves.com USA, London, LONDO, Reino Unido
Original o primera edición
EUR 36,13
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Añadir al carritoPaperback. Condición: New. 1st ed. Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.What You Will LearnUnderstand the fundamentals of AICreate gameplay-based AI to address navigation and decision-making problemsPut into practice graph theory and behavior modelsAddress pathfinding problemsUse the A* algorithm, the deus ex machina of pathfinding algorithmsCreate a mini stealth gameWho This Book Is ForDevelopers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games.
Librería: Lakeside Books, Benton Harbor, MI, Estados Unidos de America
EUR 32,99
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Añadir al carritoCondición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Librería: BargainBookStores, Grand Rapids, MI, Estados Unidos de America
EUR 37,20
Cantidad disponible: 5 disponibles
Añadir al carritoPaperback or Softback. Condición: New. Beginning Game AI with Unity: Programming Artificial Intelligence with C#. Book.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 37,65
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Librería: California Books, Miami, FL, Estados Unidos de America
EUR 40,93
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Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 36,21
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Añadir al carritoPaperback / softback. Condición: New. New copy - Usually dispatched within 2 working days.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 44,03
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 52,25
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Añadir al carritoPaperback. Condición: Brand New. 143 pages. 9.50x6.25x0.25 inches. In Stock.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 49,12
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 53,27
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Librería: Chiron Media, Wallingford, Reino Unido
EUR 49,23
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Añadir al carritoPaperback. Condición: New.
Librería: Chiron Media, Wallingford, Reino Unido
EUR 50,45
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Librería: moluna, Greven, Alemania
EUR 39,06
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Añadir al carritoCondición: New. Beginning-Intermediate user level|A practical guide to beginning game AI programming with UnityExplains popular AI techniques for creating believable behavior for non-player charactersTakes a project-based a.
Librería: Rarewaves.com UK, London, Reino Unido
Original o primera edición
EUR 32,81
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New. 1st ed. Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.What You Will LearnUnderstand the fundamentals of AICreate gameplay-based AI to address navigation and decision-making problemsPut into practice graph theory and behavior modelsAddress pathfinding problemsUse the A* algorithm, the deus ex machina of pathfinding algorithmsCreate a mini stealth gameWho This Book Is ForDevelopers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games.
Idioma: Inglés
Publicado por Apress, Apress Dez 2020, 2020
ISBN 10: 1484263545 ISBN 13: 9781484263549
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 58,84
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware -Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 160 pp. Englisch.
Librería: preigu, Osnabrück, Alemania
EUR 50,25
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Beginning Game AI with Unity | Programming Artificial Intelligence with C | Sebastiano M. Cossu | Taschenbuch | xiv | Englisch | 2020 | APRESS | EAN 9781484263549 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 46,56
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Añadir al carritoCondición: new. Questo è un articolo print on demand.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 58,84
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to proceduralgenerated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.What You Will LearnUnderstand the fundamentals of AICreate gameplay-based AI to address navigation and decision-making problemsPut into practice graph theory and behavior modelsAddress pathfinding problemsUse the A\* algorithm, the deus ex machina of pathfinding algorithmsCreate a mini stealth gameWho This Book Is ForDevelopers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games 160 pp. Englisch.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 50,59
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Game developers will use this book to gain a basic knowledge of programming artificial intelligence using Unity and C#. You will not be bored learning the theory underpinning AI. Instead, you will learn by experience and practice, and complete an engaging project in each chapter.AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to proceduralgenerated levels. This book starts with an introduction to AI and its use in games. Basic moving behaviors and pathfinding are covered, and then you move through more complex concepts of pathfinding and decision making.What You Will LearnUnderstand the fundamentals of AICreate gameplay-based AI to address navigation and decision-making problemsPut into practice graph theory and behavior modelsAddress pathfinding problemsUse the A\* algorithm, the deus ex machina of pathfinding algorithmsCreate a mini stealth gameWho This Book Is ForDevelopers and programming enthusiasts with a basic knowledge of Unity and C# who want to understand and master the foundations of artificial intelligence in games.