Librería: Scissortail, Oklahoma City, OK, Estados Unidos de America
EUR 15,91
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: good. This is a pre-loved book that shows moderate signs of wear from previous reading. You may notice creases, edge wear, or a cracked spine, but it remains in solid, readable condition.Please note:-May include library or rental stickers, stamps, or markings.-Supplemental materials e.g., CDs, access codes, inserts are not guaranteed.-Box sets may not come with the original outer box. If it does, the box will not be in perfect condition. -Sourced from donation centers; authenticity not verified with publisher. Your satisfaction is our top priority! If you have any questions or concerns about your order, please don't hesitate to reach out. Thank you for shopping with us and supporting small businessâ"happy reading!
Librería: Greenworld Books, Arlington, TX, Estados Unidos de America
EUR 17,13
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Añadir al carritoCondición: very_good. Fast Free Shipping â" Very Good condition book with a firm cover and clean pages. Shows normal use and some light wear or limited notes markings. A solid, nice copy to enjoy.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 24,78
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Librería: Lakeside Books, Benton Harbor, MI, Estados Unidos de America
EUR 23,60
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Añadir al carritoCondición: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 30,63
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 29,21
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 37,77
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. Num Pages: 285 pages, biography. BIC Classification: UMK; UMQ. Category: (P) Professional & Vocational. Dimension: 254 x 178. . . 2017. 2nd ed. Paperback. . . . .
Librería: Revaluation Books, Exeter, Reino Unido
EUR 39,94
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Añadir al carritoPaperback. Condición: Brand New. 2nd edition. 208 pages. 9.75x7.00x0.50 inches. In Stock.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 35,67
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 45,76
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. Num Pages: 285 pages, biography. BIC Classification: UMK; UMQ. Category: (P) Professional & Vocational. Dimension: 254 x 178. . . 2017. 2nd ed. Paperback. . . . . Books ship from the US and Ireland.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 40,18
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Librería: Chiron Media, Wallingford, Reino Unido
EUR 41,41
Cantidad disponible: 10 disponibles
Añadir al carritoPaperback. Condición: New.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 43,94
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Añadir al carritoCondición: New. In English.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 58,45
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Apress, Apress Mai 2017, 2017
ISBN 10: 1484223098 ISBN 13: 9781484223093
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 40,65
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware -Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1.Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.What yoüll learnDiscover what¿s in the new Swift 3 programming languageApply Swift 3 to iOS 10 and 9 game developmentBuild a 2D game app using SpriteKit and SwiftBuild a 3D game from 2D using SceneKit and SwiftWho this book is foriOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 232 pp. Englisch.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 55,59
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand.
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 40,65
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1. Game apps are one of the most popular categories in the Apple iTunes App Store. In response,James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.What you'll learn Discover what's in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift Who this book is foriOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time. 232 pp. Englisch.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 57,55
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND.
Librería: moluna, Greven, Alemania
EUR 34,80
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Updates what was a best (or strong) selling book on Swift games development Day and date release asap after new Swift 3 and iOS SDK 10 releases, Fall 2016Written by iOS game app developer, publisher and expert author, Jim Goodwill.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 41,58
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1. Game apps are one of the most popular categories in the Apple iTunes App Store. In response,James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.What you'll learn Discover what's in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift Who this book is foriOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.
Librería: preigu, Osnabrück, Alemania
EUR 36,20
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Beginning Swift Games Development for iOS | Develop 2D and 3D games Using Apple's SceneKit and SpriteKit | Wesley Matlock (u. a.) | Taschenbuch | xxi | Englisch | 2017 | APRESS | EAN 9781484223093 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.