Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
Original o primera edición
EUR 17,00
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Very Good. 1st ed. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
EUR 17,01
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Librería: ThriftBooks-Dallas, Dallas, TX, Estados Unidos de America
EUR 17,01
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Librería: HPB-Red, Dallas, TX, Estados Unidos de America
EUR 15,08
Cantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 30,63
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. "Create software capable of reading and reacting to body movement using the Microsoft Kinect"--Cover. Num Pages: 233 pages, biography. BIC Classification: UGG; UYZG. Category: (G) General (US: Trade). Dimension: 254 x 178 x 11. Weight in Grams: 380. . 2011. 1st ed. paperback. . . . .
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 37,25
Cantidad disponible: 15 disponibles
Añadir al carritoCondición: New. "Create software capable of reading and reacting to body movement using the Microsoft Kinect"--Cover. Num Pages: 233 pages, biography. BIC Classification: UGG; UYZG. Category: (G) General (US: Trade). Dimension: 254 x 178 x 11. Weight in Grams: 380. . 2011. 1st ed. paperback. . . . . Books ship from the US and Ireland.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 33,29
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. In.
Librería: Chiron Media, Wallingford, Reino Unido
EUR 29,97
Cantidad disponible: 10 disponibles
Añadir al carritoPF. Condición: New.
Librería: BennettBooksLtd, Los Angeles, CA, Estados Unidos de America
EUR 82,61
Cantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: New. In shrink wrap. Looks like an interesting title!
Librería: preigu, Osnabrück, Alemania
EUR 28,20
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Meet the Kinect | An Introduction to Programming Natural User Interfaces | Sean Kean (u. a.) | Taschenbuch | xiii | Englisch | 2011 | Apress | EAN 9781430238881 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Librería: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 25,99
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: new. Questo è un articolo print on demand.
Idioma: Inglés
Publicado por SPRINGER A PR TRADE Dez 2011, 2011
ISBN 10: 1430238887 ISBN 13: 9781430238881
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 28,84
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. Microsoft s Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities. Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You ll learn about the Kinect hardware and what it can do. You ll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you ll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world.Along the way, you ll learn principles and terminology. Volumetric computing didn t begin with the Kinect. The field is decades old if you ve ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessible to the average person. 220 pp. Englisch.
Librería: moluna, Greven, Alemania
EUR 28,35
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. Learn about software for the Kinect, and how to write programs and scripts using the Kinect as an input device. Sean Kean is an artist and entrep.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 33,34
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. Microsoft s Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities. Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You ll learn about the Kinect hardware and what it can do. You ll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you ll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world.Along the way, you ll learn principles and terminology. Volumetric computing didn t begin with the Kinect. The field is decades old if you ve ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-openand accessible to the average person.