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Idioma: Inglés
Publicado por Center for Creative Leadership, 2012
ISBN 10: 1118096347 ISBN 13: 9781118096345
Librería: Better World Books, Mishawaka, IN, Estados Unidos de America
EUR 28,91
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Librería: agoodealofbooks, Ypsilanti, MI, Estados Unidos de America
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Añadir al carritohardcover. Condición: Fine. hardcover with jacket in new condition with tight binding. no marks. never opened Fast service with confirmation, no international or priority orders over 4lbs.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 64,82
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Idioma: Inglés
Publicado por John Wiley & Sons, Limited, 2012
ISBN 10: 1118096347 ISBN 13: 9781118096345
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Añadir al carritoHRD. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 73,11
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por John Wiley & Sons Inc, New York, 2012
ISBN 10: 1118096347 ISBN 13: 9781118096345
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
Original o primera edición
EUR 82,20
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Añadir al carritoHardcover. Condición: new. Hardcover. "Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gamification through numerous examples from real-world games. There is no doubt that 'gamification' is an important and powerful weapon in the arsenal for learning, marketing, and behavior change of any kind. This book is a valuable guide for all who are trying to understand or adopt these important design principles."FROM THE FOREWORD BY KEVIN KRUSE Games create engagementthe corner-stone of any positive learning experience. With the growing popularity of digital games and game-based interfaces, it is essential that gamification be part of every learning professional's tool box. In this comprehensive resource, international learning expert Karl M. Kapp reveals the value of game-based mechanics to create meaningful learning experiences. Drawing together the most current information and relevant research in one resource, The Gamification of Learning and Instruction shows how to create and design games that are effective and meaningful for learners. Kapp introduces, defines, and describes the concept of gamification and then dissects several examples of games to determine the elements that provide the most positive results for the players. He explains why these elements are critical to the success of learning. The Gamification of Learning and Instruction is based on solid research and the author includes peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for vigorous learning tools. Not all games or gamification efforts are the same, the gamification of learning and instruction requires matching instructional content with the right game mechanics and game thinking. Moving beyond the theoretical considerations, the author explores how to design and develop gamification efforts. Kapp discusses how to create a successful game design document and includes a model for managing the entire game and gamification design process. The Gamification of Learning and Instruction provides learning professional with the help they need to put the power of game design to work. Follow Karl on his widely-read "Kapp Notes" blog at Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Añadir al carritoCondición: New. pp. 336.
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
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EUR 85,27
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Añadir al carritoCondición: New. 2012. 1st Edition. Hardcover. Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. Num Pages: 336 pages, Illustrations. BIC Classification: JNV; KJMV2. Category: (P) Professional & Vocational. Dimension: 241 x 184 x 22. Weight in Grams: 716. . . . . .
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 79,99
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Añadir al carritoHardback. Condición: New. New copy - Usually dispatched within 4 working days.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 102,80
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Añadir al carritoCondición: New. pp. 336 Index.
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Librería: Revaluation Books, Exeter, Reino Unido
EUR 101,16
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Añadir al carritoHardcover. Condición: Brand New. 1st edition. 336 pages. 9.75x7.25x1.00 inches. In Stock.
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 106,64
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Añadir al carritoCondición: New. 2012. 1st Edition. Hardcover. Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. Num Pages: 336 pages, Illustrations. BIC Classification: JNV; KJMV2. Category: (P) Professional & Vocational. Dimension: 241 x 184 x 22. Weight in Grams: 716. . . . . . Books ship from the US and Ireland.
Idioma: Inglés
Publicado por John Wiley & Sons Inc, New York, 2012
ISBN 10: 1118096347 ISBN 13: 9781118096345
Librería: CitiRetail, Stevenage, Reino Unido
Original o primera edición
EUR 78,75
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Añadir al carritoHardcover. Condición: new. Hardcover. "Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gamification through numerous examples from real-world games. There is no doubt that 'gamification' is an important and powerful weapon in the arsenal for learning, marketing, and behavior change of any kind. This book is a valuable guide for all who are trying to understand or adopt these important design principles."FROM THE FOREWORD BY KEVIN KRUSE Games create engagementthe corner-stone of any positive learning experience. With the growing popularity of digital games and game-based interfaces, it is essential that gamification be part of every learning professional's tool box. In this comprehensive resource, international learning expert Karl M. Kapp reveals the value of game-based mechanics to create meaningful learning experiences. Drawing together the most current information and relevant research in one resource, The Gamification of Learning and Instruction shows how to create and design games that are effective and meaningful for learners. Kapp introduces, defines, and describes the concept of gamification and then dissects several examples of games to determine the elements that provide the most positive results for the players. He explains why these elements are critical to the success of learning. The Gamification of Learning and Instruction is based on solid research and the author includes peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for vigorous learning tools. Not all games or gamification efforts are the same, the gamification of learning and instruction requires matching instructional content with the right game mechanics and game thinking. Moving beyond the theoretical considerations, the author explores how to design and develop gamification efforts. Kapp discusses how to create a successful game design document and includes a model for managing the entire game and gamification design process. The Gamification of Learning and Instruction provides learning professional with the help they need to put the power of game design to work. Follow Karl on his widely-read "Kapp Notes" blog at Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
EUR 81,33
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Añadir al carritoCondición: New. Karl M. Kapp is a professor of Instructional Technology in Bloomsburg University s Department of Instructional Technology in Bloomsburg, Pennsylvania and the assistant director of Bloomsburg University s acclaimed Institute for Interactive Technologies. He .
EUR 83,57
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Añadir al carritoBuch. Condición: Neu. Neuware - Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of settings to improve learning, retention and application of knowledge. Supported by peer-reviewed studies and examples from corporations who have adopted game-based learning successfully, the book illustrates how combining instructional design thinking with game concepts can create engaged and interactive learning experiences across a variety of media, from online to face-to-face.
Idioma: Inglés
Publicado por John Wiley & Sons Inc, New York, 2012
ISBN 10: 1118096347 ISBN 13: 9781118096345
Librería: AussieBookSeller, Truganina, VIC, Australia
Original o primera edición
EUR 123,07
Cantidad disponible: 1 disponibles
Añadir al carritoHardcover. Condición: new. Hardcover. "Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gamification through numerous examples from real-world games. There is no doubt that 'gamification' is an important and powerful weapon in the arsenal for learning, marketing, and behavior change of any kind. This book is a valuable guide for all who are trying to understand or adopt these important design principles."FROM THE FOREWORD BY KEVIN KRUSE Games create engagementthe corner-stone of any positive learning experience. With the growing popularity of digital games and game-based interfaces, it is essential that gamification be part of every learning professional's tool box. In this comprehensive resource, international learning expert Karl M. Kapp reveals the value of game-based mechanics to create meaningful learning experiences. Drawing together the most current information and relevant research in one resource, The Gamification of Learning and Instruction shows how to create and design games that are effective and meaningful for learners. Kapp introduces, defines, and describes the concept of gamification and then dissects several examples of games to determine the elements that provide the most positive results for the players. He explains why these elements are critical to the success of learning. The Gamification of Learning and Instruction is based on solid research and the author includes peer-reviewed results from dozens of studies that offer insights into why game-based thinking and mechanics makes for vigorous learning tools. Not all games or gamification efforts are the same, the gamification of learning and instruction requires matching instructional content with the right game mechanics and game thinking. Moving beyond the theoretical considerations, the author explores how to design and develop gamification efforts. Kapp discusses how to create a successful game design document and includes a model for managing the entire game and gamification design process. The Gamification of Learning and Instruction provides learning professional with the help they need to put the power of game design to work. Follow Karl on his widely-read "Kapp Notes" blog at Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 90,65
Cantidad disponible: 1 disponibles
Añadir al carritoBuch. Condición: Neu. The Gamification of Learning and Instruction | Karl M Kapp | Buch | 305 S. | Englisch | 2012 | Wiley | EAN 9781118096345 | Verantwortliche Person für die EU: Wiley-VCH GmbH, Boschstr. 12, 69469 Weinheim, product-safety[at]wiley[dot]com | Anbieter: preigu.
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 84,02
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Añadir al carritoHardback. Condición: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 728.
Librería: Revaluation Books, Exeter, Reino Unido
EUR 88,97
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Añadir al carritoHardcover. Condición: Brand New. 1st edition. 336 pages. 9.75x7.25x1.00 inches. In Stock. This item is printed on demand.