Idioma: Inglés
Publicado por Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Librería: New Legacy Books, Annandale, NJ, Estados Unidos de America
EUR 22,08
Cantidad disponible: 1 disponibles
Añadir al carritopaperback. Condición: Good. Fast shipping and order satisfaction guaranteed. A portion of your purchase benefits Non-Profit Organizations, First Aid and Fire Stations!
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Librería: World of Books (was SecondSale), Montgomery, IL, Estados Unidos de America
EUR 26,60
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Librería: Bay State Book Company, North Smithfield, RI, Estados Unidos de America
EUR 30,17
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: good. The book is in good condition with all pages and cover intact, including the dust jacket if originally issued. The spine may show light wear. Pages may contain some notes or highlighting, and there might be a "From the library of" label. Boxed set packaging, shrink wrap, or included media like CDs may be missing.
Librería: PBShop.store UK, Fairford, GLOS, Reino Unido
EUR 50,25
Cantidad disponible: 2 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Idioma: Inglés
Publicado por Pearson Education (US), Boston, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 58,02
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-colour examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realised design. Youll walk through conceiving and creating a games inner workings, including its core actions, themes, and especially its play experience. Step by step, youll assemble every component of your videogame, creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering tools such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a games design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualising designs Using prototypes to realise and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them! Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 47,21
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: New. In.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 47,01
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New.
Librería: Antártica, Madrid, M, España
EUR 43,63
Cantidad disponible: 1 disponibles
Añadir al carritoRústica. Condición: New. Estado de la sobrecubierta: Nuevo. 01. LIBRO.
Idioma: Inglés
Publicado por Addison-Wesley Professional 2016-06-01, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Librería: Chiron Media, Wallingford, Reino Unido
EUR 46,92
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: New.
Librería: Libros Tobal, Ajalvir, M, España
EUR 40,29
Cantidad disponible: 8 disponibles
Añadir al carritoCondición: Nuevo. UNIVERSIDAD | Encuadernación: Otro formato libro | Dimensiones: 179 x 229 | País: ESPAÑA - Ciencias, tecnología y medicina.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Librería: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Original o primera edición
EUR 55,91
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: New. Num Pages: 352 pages. BIC Classification: UGG; UMK. Category: (P) Professional & Vocational. Dimension: 229 x 178. . . 2016. 1st Edition. Paperback. . . . .
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Librería: Ubiquity Trade, Miami, FL, Estados Unidos de America
EUR 67,23
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Brand new! Please provide a physical shipping address.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Librería: Revaluation Books, Exeter, Reino Unido
EUR 55,54
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 1st edition. 288 pages. 9.25x7.00x0.75 inches. In Stock.
Librería: Imosver, PONTECALDELAS, PO, España
EUR 41,44
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: Nuevo. Games design play: detailed approach iterative game design editado por Addison wesley.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 55,33
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 72,91
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. pp. 352.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Librería: Kennys Bookstore, Olney, MD, Estados Unidos de America
EUR 68,95
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: New. Num Pages: 352 pages. BIC Classification: UGG; UMK. Category: (P) Professional & Vocational. Dimension: 229 x 178. . . 2016. 1st Edition. Paperback. . . . . Books ship from the US and Ireland.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Librería: Revaluation Books, Exeter, Reino Unido
EUR 78,10
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: Brand New. 1st edition. 288 pages. 9.25x7.00x0.75 inches. In Stock.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Librería: Speedyhen, Hertfordshire, Reino Unido
EUR 47,03
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: NEW.
EUR 53,92
Cantidad disponible: 2 disponibles
Añadir al carritoKartoniert / Broschiert. Condición: New. Games, Design and Play completely demystifies the art of videogame design, by taking a play-focused and process-oriented approach that walks readers through every step, and provides a complete toolkit for creating compelling game experiences.
Idioma: Inglés
Publicado por Pearson Education (US), Boston, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 88,18
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. This book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-colour examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design. Focusing on practical details, this book guides you from idea to prototype to playtest and fully realised design. Youll walk through conceiving and creating a games inner workings, including its core actions, themes, and especially its play experience. Step by step, youll assemble every component of your videogame, creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between. Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists. Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences! Coverage includes: Understanding core elements of play design: actions, goals, rules, objects, playspace, and players Mastering tools such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and context Comparing types of play and player experiences Considering the demands videogames make on players Establishing a games design values Creating design documents, schematics, and tracking spreadsheets Collaborating in teams on a shared design vision Brainstorming and conceptualising designs Using prototypes to realise and playtest designs Improving designs by making the most of playtesting feedback Knowing when a design is ready for production Learning the rules so you can break them! Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Idioma: Inglés
Publicado por Pearson Education Jun 2016, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 55,65
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware - The play-focused, step-by-step guide to creating great game designsThis book offers a play-focused, process-oriented approach for designing games people will love to play. Drawing on a combined 35 years of design and teaching experience, Colleen Macklin and John Sharp link the concepts and elements of play to the practical tasks of game design. Using full-color examples, they reveal how real game designers think and work, and illuminate the amazing expressive potential of great game design.Focusing on practical details, this book guides you from idea to prototype to playtest and fully realized design. You ll walk through conceiving and creating a game s inner workings, including its core actions, themes, and especially its play experience. Step by step, you ll assemble every component of your videogame, creating practically every kind of play: from cooperative to competitive, from chance-based to role-playing, and everything in between.Macklin and Sharp believe that games are for everyone, and game design is an exciting art form with a nearly unlimited array of styles, forms, and messages. Cutting across traditional platform and genre boundaries, they help you find inspiration wherever it exists.Games, Design and Play is for all game design students, and for beginning-to-intermediate-level game professionals, especially independent game designers. Bridging the gaps between imagination and production, it will help you craft outstanding designs for incredible play experiences!Coverage includes:Understanding core elements of play design: actions, goals, rules, objects, playspace, and playersMastering tools such as constraint, interaction, goals, challenges, strategy, chance, decision, storytelling, and contextComparing types of play and player experiencesConsidering the demands videogames make on playersEstablishing a game s design valuesCreating design documents, schematics, and tracking spreadsheetsCollaborating in teams on a shared design visionBrainstorming and conceptualizing designsUsing prototypes to realize and playtest designsImproving designs by making the most of playtesting feedbackKnowing when a design is ready for productionLearning the rules so you can break them!
Librería: preigu, Osnabrück, Alemania
EUR 60,65
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Games, Design and Play | A Detailed Approach to Iterative Game Design | Colleen Macklin (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2016 | Pearson Education | EAN 9780134392073 | Verantwortliche Person für die EU: Pearson Education, St.-Martin-Str. 82, 81541 München, salesde[at]pearson[dot]com | Anbieter: preigu.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Librería: Majestic Books, Hounslow, Reino Unido
EUR 77,10
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. 352.
Idioma: Inglés
Publicado por Addison-Wesley Professional, 2016
ISBN 10: 0134392078 ISBN 13: 9780134392073
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 79,87
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND pp. 352.