Search preferences
Ir a los resultados principales

Filtros de búsqueda

Tipo de artículo

  • Todos los tipos de productos 
  • Libros (3)
  • Revistas y publicaciones (No hay ningún otro resultado que coincida con este filtro.)
  • Cómics (No hay ningún otro resultado que coincida con este filtro.)
  • Partituras (No hay ningún otro resultado que coincida con este filtro.)
  • Arte, grabados y pósters (No hay ningún otro resultado que coincida con este filtro.)
  • Fotografías (No hay ningún otro resultado que coincida con este filtro.)
  • Mapas (No hay ningún otro resultado que coincida con este filtro.)
  • Manuscritos y coleccionismo de papel (No hay ningún otro resultado que coincida con este filtro.)

Condición Más información

  • Nuevo (2)
  • Como nuevo, Excelente o Muy bueno (1)
  • Bueno o Aceptable (No hay ningún otro resultado que coincida con este filtro.)
  • Regular o Pobre (No hay ningún otro resultado que coincida con este filtro.)
  • Tal como se indica (No hay ningún otro resultado que coincida con este filtro.)

Encuadernación

Más atributos

  • Primera edición (No hay ningún otro resultado que coincida con este filtro.)
  • Firmado (No hay ningún otro resultado que coincida con este filtro.)
  • Sobrecubierta (No hay ningún otro resultado que coincida con este filtro.)
  • Con imágenes (2)
  • No impresión bajo demanda (3)

Idioma (1)

Precio

Intervalo de precios personalizado (EUR)

Gastos de envío gratis

  • Envío gratis a Estados Unidos de America (No hay ningún otro resultado que coincida con este filtro.)

Ubicación del vendedor

  • David Vo¿ka

    Idioma: Inglés

    Publicado por GRIN Verlag Mrz 2016, 2016

    ISBN 10: 3668166307 ISBN 13: 9783668166301

    Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania

    Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

    Contactar al vendedor

    EUR 47,95

    Envío por EUR 23,00
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 1 disponibles

    Añadir al carrito

    Taschenbuch. Condición: Neu. Neuware -Master's Thesis from the year 2015 in the subject Business economics - Miscellaneous, grade: 1,00, Charles University in Prague (Institute of Economic Studies), language: English, abstract: This paper analyses the process of knowledge-base adoption in the enterprise environment. Using data from two knowledge-management systems operated by the company, Semanta, s.r.o. we studied the day-to-day interactions of employees using the system and identified the important drivers of system adoption. We began by studying the effect of co-workers' collaborative activities on knowledge creation within the system. It was found that they had a positive and significant impact upon overall knowledge creation and thus on adoption. Secondly, we explored how the newly defined concept of gamification could help determine and encourage an increase in knowledge creation. The use of gamification tools, such as the 'Hall of Fame' page, turned out to have significant influence in the adoption process. Thirdly, we examined how users continually seek knowledge within the system and how asking for missing information and being supplied with answers has an impact on adoption rates. It was shown that the quicker the responses and the more experts dealing with requests the greater the impact on knowledge base adoption. Finally, we showed that the size and character of the company deploying the knowledge management system does not influence the adoption drivers. This paper represents an effort to fill the literature gap surrounding effective knowledge-base adoption in an intra-company environment. Moreover, as far as we know, it represents the first attempt to estimate the relationship between gamification concepts and knowledge-base adoption not only in the Czech Republic but also worldwide. 96 pp. Englisch.

  • David Vo¿ka

    Idioma: Inglés

    Publicado por GRIN Verlag, 2016

    ISBN 10: 3668166307 ISBN 13: 9783668166301

    Librería: AHA-BUCH GmbH, Einbeck, Alemania

    Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

    Contactar al vendedor

    EUR 47,95

    Envío por EUR 60,76
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 1 disponibles

    Añadir al carrito

    Taschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Master's Thesis from the year 2015 in the subject Business economics - Miscellaneous, grade: 1,00, Charles University in Prague (Institute of Economic Studies), language: English, abstract: This paper analyses the process of knowledge-base adoption in the enterprise environment. Using data from two knowledge-management systems operated by the company, Semanta, s.r.o. we studied the day-to-day interactions of employees using the system and identified the important drivers of system adoption. We began by studying the effect of co-workers' collaborative activities on knowledge creation within the system. It was found that they had a positive and significant impact upon overall knowledge creation and thus on adoption. Secondly, we explored how the newly defined concept of gamification could help determine and encourage an increase in knowledge creation. The use of gamification tools, such as the 'Hall of Fame' page, turned out to have significant influence in the adoption process. Thirdly, we examined how users continually seek knowledge within the system and how asking for missing information and being supplied with answers has an impact on adoption rates. It was shown that the quicker the responses and the more experts dealing with requests the greater the impact on knowledge base adoption. Finally, we showed that the size and character of the company deploying the knowledge management system does not influence the adoption drivers. This paper represents an effort to fill the literature gap surrounding effective knowledge-base adoption in an intra-company environment. Moreover, as far as we know, it represents the first attempt to estimate the relationship between gamification concepts and knowledge-base adoption not only in the Czech Republic but also worldwide.

  • Vo¿ka, David

    Idioma: Inglés

    Publicado por GRIN Verlag, 2016

    ISBN 10: 3668166307 ISBN 13: 9783668166301

    Librería: Buchpark, Trebbin, Alemania

    Calificación del vendedor: 5 de 5 estrellas Valoración 5 estrellas, Más información sobre las valoraciones de los vendedores

    Contactar al vendedor

    EUR 43,92

    Envío por EUR 105,00
    Se envía de Alemania a Estados Unidos de America

    Cantidad disponible: 1 disponibles

    Añadir al carrito

    Condición: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | Master's Thesis from the year 2015 in the subject Business economics - Miscellaneous, grade: 1,00, Charles University in Prague (Institute of Economic Studies), language: English, abstract: This paper analyses the process of knowledge-base adoption in the enterprise environment. Using data from two knowledge-management systems operated by the company, Semanta, s.r.o. we studied the day-to-day interactions of employees using the system and identified the important drivers of system adoption. We began by studying the effect of co-workers' collaborative activities on knowledge creation within the system. It was found that they had a positive and significant impact upon overall knowledge creation and thus on adoption. Secondly, we explored how the newly defined concept of gamification could help determine and encourage an increase in knowledge creation. The use of gamification tools, such as the "Hall of Fame" page, turned out to have significant influence in the adoption process. Thirdly, we examined how users continually seek knowledge within the system and how asking for missing information and being supplied with answers has an impact on adoption rates. It was shown that the quicker the responses and the more experts dealing with requests the greater the impact on knowledge base adoption. Finally, we showed that the size and character of the company deploying the knowledge management system does not influence the adoption drivers. This paper represents an effort to fill the literature gap surrounding effective knowledge-base adoption in an intra-company environment. Moreover, as far as we know, it represents the first attempt to estimate the relationship between gamification concepts and knowledge-base adoption not only in the Czech Republic but also worldwide.