Idioma: Inglés
Publicado por Createspace Independent Publishing Platform, 2016
ISBN 10: 1533509565 ISBN 13: 9781533509567
Librería: ThriftBooks-Atlanta, AUSTELL, GA, Estados Unidos de America
EUR 9,38
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Añadir al carritoPaperback. Condición: As New. No Jacket. Grimal, Jeff; Ross, Andy; Bradshaw, Matthew Ilustrador. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less 0.65.
Idioma: Inglés
Publicado por Springer Berlin / Heidelberg, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Librería: Better World Books Ltd, Dunfermline, Reino Unido
EUR 26,42
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Añadir al carritoCondición: Very Good. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects.
Librería: Anybook.com, Lincoln, Reino Unido
EUR 23,66
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Añadir al carritoCondición: Good. Volume 5920. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Clean from markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,500grams, ISBN:9783642111976.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 52,79
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Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 55,09
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Añadir al carritoPaperback. Condición: new. Paperback. Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field. Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: Lucky's Textbooks, Dallas, TX, Estados Unidos de America
EUR 51,65
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Añadir al carritoCondición: New.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 58,51
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por CreateSpace Independent Publishing Platform, 2016
ISBN 10: 1533509565 ISBN 13: 9781533509567
Librería: California Books, Miami, FL, Estados Unidos de America
EUR 15,61
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Añadir al carritoCondición: New. Grimal, Jeff; Ross, Andy; Bradshaw, Matthew Ilustrador. Print on Demand.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 58,48
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Añadir al carritoCondición: New. In.
Librería: Antiquariaat Hovingh, Haarlem, Holanda
EUR 50,00
Cantidad disponible: 2 disponibles
Añadir al carritoSoft cover. Condición: Fine. Roberto Appiani; Paul Balayer; Frank Coffa; Emanuela Cucchiari; Kevin Dixon; Gary Freeman; Walter Gabriel; Adalberto Giazotto; Peter Huber; Jan Kanis; Dawn Kellett; Eckehard Julius Petsch; Roberto Pucci; George Rossman; Thomas Schüpbach; Jeff Scovil; Fred Wilda Ilustrador. In fine condition.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 59,65
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Añadir al carritoCondición: New.
Idioma: Inglés
Publicado por Springer-Verlag Gmbh Dez 2009, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 53,49
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware -Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field. 273 pp. Englisch.
EUR 75,75
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. pp. x + 273.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 64,99
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Springer-Verlag New York Inc, 2010
ISBN 10: 3642111971 ISBN 13: 9783642111976
Librería: Revaluation Books, Exeter, Reino Unido
EUR 77,12
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. 273 pages. 9.00x6.00x0.75 inches. In Stock.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 53,49
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.
Idioma: Inglés
Publicado por Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, Berlin, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Librería: AussieBookSeller, Truganina, VIC, Australia
EUR 110,28
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field. Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Idioma: Inglés
Publicado por CreateSpace Independent Publishing Platform, 2016
ISBN 10: 1533509565 ISBN 13: 9781533509567
Librería: Revaluation Books, Exeter, Reino Unido
EUR 17,52
Cantidad disponible: 2 disponibles
Añadir al carritoPaperback. Condición: Brand New. Grimal, Jeff; Ross, Andy; Bradshaw, Matthew Ilustrador. 220 pages. 8.50x5.50x0.56 inches. This item is printed on demand.
Idioma: Inglés
Publicado por Createspace Independent Publishing Platform, 2016
ISBN 10: 1533509565 ISBN 13: 9781533509567
Librería: THE SAINT BOOKSTORE, Southport, Reino Unido
EUR 18,68
Cantidad disponible: Más de 20 disponibles
Añadir al carritoPaperback / softback. Condición: New. Grimal, Jeff; Ross, Andy; Bradshaw, Matthew Ilustrador. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Idioma: Inglés
Publicado por Createspace Independent Publishing Platform, 2016
ISBN 10: 1533509565 ISBN 13: 9781533509567
Librería: CitiRetail, Stevenage, Reino Unido
EUR 22,53
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Grimal, Jeff; Ross, Andy; Bradshaw, Matthew Ilustrador. Paperback. MONSTER! #28/29 Amazon hypeOkay, this here's our first ever (and hopefully last!) "double" issue, which has twice as many pages as our usual average-sized ish, hence it must be our. Spring Special! However, rather than come up with a paragraph of sales hype which is twice as long as usual, we're just gonna keep things short (unlike the mag itself!) and sweet. Thanks to our regular reliable roster of talented scribes (and artists) - plus a few new contributors besides - we've got a gigantic grab-bag of monstersome goodness (and BADness) for you: including articles about/reviews of a clutch of HPL-themed movies; Jess Franco's 1970s "monster mash" trilogy; '70s FRANKENSTEIN made-for-TV flicks; a cinema/pop culture career overview of Countess Elizabeth Bathory; Pt.2 of "Australian Gothic", about the 1929 Australian stage tour of the play DRACULA; the obscure 1960s monster mag called SHRIEK!; Mexi-mummy movies featuring the shabby shamble known as Popoca; plus plentiful other features interspersed throughout, of both the written word and visual art kinds. Individual movies covered include DAGON (2001), THE COLOR OUT OF SPACE (2010), CULT OF THE COBRA (1955), IN THE MOUTH OF MADNESS (1994), THE PROJECTED MAN (1966), CTHULHU MANSION (1990), HOUSE (1986), THE BLOOD BEAST TERROR (1967), THE PROMISE KEEPER (2006), plus more besides. Our vaster than usual list of writing contribs totals Michael Hauss, Seb Godin, Cedric Monget, Eric Messina, John Harrison, Bill Adcock, Martin Nunez, Troy Howarth, Stephen R. Bissette, Andy Ross, Daniel Best, Christos Mouroukis, Matthew E. Banks, Ian Coleman, John Goodrich, Les Moore, Brian Harris, Tony Strauss, Steve Fenton, and Tim Paxton, plus we have some real snazzy artwork contributions from Matt Bradshaw, Jeff Grimal and Andy Ross. Then there's book and comic reviews, plus a whole whack of info regarding the video availability of specific movie titles covered. Get set for Creature feature overload! This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 76,01
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. x + 273 Illus.
Librería: Biblios, Frankfurt am main, HESSE, Alemania
EUR 79,07
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. PRINT ON DEMAND pp. x + 273.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Librería: moluna, Greven, Alemania
EUR 48,37
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent di.
Idioma: Inglés
Publicado por J.B. Metzler, Springer Berlin Heidelberg Dez 2009, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 53,49
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 248 pp. Englisch.
Librería: preigu, Osnabrück, Alemania
EUR 50,25
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Agents for Games and Simulations | Trends in Techniques, Concepts and Design | Frank Dignum (u. a.) | Taschenbuch | x | Englisch | 2009 | Springer | EAN 9783642111976 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.