Librería: Ammareal, Morangis, Francia
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Añadir al carritoSoftcover. Condición: Bon. Ancien livre de bibliothèque. Edition 2003. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Good. Former library book. Edition 2003. Ammareal gives back up to 15% of this item's net price to charity organizations.
Librería: GuthrieBooks, Spring Branch, TX, Estados Unidos de America
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Añadir al carritoPaperback. Condición: Very Good. Ex-library paperback in very nice condition with the usual markings and attachments.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: GuthrieBooks, Spring Branch, TX, Estados Unidos de America
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Añadir al carritoPaperback. Condición: Very Good. Ex-library paperback in very nice condition with the usual markings and attachments.
Librería: Ria Christie Collections, Uxbridge, Reino Unido
EUR 58,35
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Librería: Ria Christie Collections, Uxbridge, Reino Unido
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Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
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Librería: Chiron Media, Wallingford, Reino Unido
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Librería: Chiron Media, Wallingford, Reino Unido
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Añadir al carritoPaperback. Condición: New.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
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Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 66,19
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Idioma: Inglés
Publicado por Springer-Verlag New York Inc, 2004
ISBN 10: 3540205357 ISBN 13: 9783540205357
Librería: Revaluation Books, Exeter, Reino Unido
EUR 78,33
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Añadir al carritoPaperback. Condición: Brand New. 1st edition. 240 pages. 9.50x6.25x0.50 inches. In Stock.
Librería: Buchmarie, Darmstadt, Alemania
EUR 47,18
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Añadir al carritoCondición: Good. Ehemaliges Bibliotheksexemplar. Mit Bibliotheksstempel und Aufkleber am Buchrücken. Als übereignet gekennzeichnet.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg, Springer Berlin Heidelberg Sep 2001, 2001
ISBN 10: 3540426116 ISBN 13: 9783540426110
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 53,49
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Neuware -The story is the richest heritage of human civilizations. One can imagine the rst stories being told, several thousand centuries ago, by wise old men huddled around camp res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the world¿s most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality o ers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies o er enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 232 pp. Englisch.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 53,49
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - The story is the richest heritage of human civilizations. One can imagine the rst stories being told, several thousand centuries ago, by wise old men huddled around camp res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the world's most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality o ers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies o er enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling.
Librería: AHA-BUCH GmbH, Einbeck, Alemania
EUR 53,49
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Druck auf Anfrage Neuware - Printed after ordering - In September 2001, we organized the 1st International Conference on Virtual Sto- telling in Avignon, France. This was the rst international scienti c event entirely - voted to the new discipline that links the ancient human art of storytelling to the latest high technologies of the Virtual Reality era. Since this date, technology has not slowed its course. We all know that personal computers are even more powerful, but there have been huge advances in graphics boards.These arenowprogrammableandcan renderin realtime hugequantitiesof data as well as special effectsthat until recently requireda dedicatedgraphicssuperworks- tion. Applications that were in the research lab have now come to market. 3D Virtual Humans, the heroes of today s video games, are taking their rst steps on e-business Web sites. These will be the stars of tomorrow. New topics are being intensively - searched, especially, mixed and enhanced realities the art of combining synthesized with real worlds. This evolution raises many technical, applicational, artistic and even ethical qu- tions.Theoccasionofthe2ndInternationalConferenceonVirtualStorytellingprovided an excellentopportunityto onceagaingatherresearchersfromthe scienti c, artistic and industrialcommunitiestodemonstratenewmethodsandtechniques.Thiswasthevenue to show the latest results, and exchange concepts and ideas about the use of Virtual - ality technologiesfor creating, populating,renderingand interactingwith stories, wh- ever their form, be it theatre, movie, cartoon, advertisement, puppet show, multimedia work, video games, etc.
Librería: preigu, Osnabrück, Alemania
EUR 50,25
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Virtual Storytelling. Using Virtual Reality Technologies for Storytelling | International Conference ICVS 2001 Avignon, France, September 27-28, 2001 Proceedings | Olivier Balet (u. a.) | Taschenbuch | xii | Englisch | 2001 | Springer | EAN 9783540426110 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Librería: preigu, Osnabrück, Alemania
EUR 50,25
Cantidad disponible: 5 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. Virtual Storytelling; Using Virtual Reality Technologies for Storytelling | Second International Conference, ICVS 2003, Toulouse, France, November 20-21, 2003, Proceedings | Olivier Balet (u. a.) | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2003 | Springer | EAN 9783540205357 | Verantwortliche Person für die EU: Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, productsafety[at]springernature[dot]com | Anbieter: preigu.
Librería: GreatBookPricesUK, Woodford Green, Reino Unido
EUR 123,07
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: Mispah books, Redhill, SURRE, Reino Unido
EUR 113,61
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Añadir al carritoPaperback. Condición: Like New. Like New. book.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 145,05
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg Nov 2003, 2003
ISBN 10: 3540205357 ISBN 13: 9783540205357
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 53,49
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In September 2001, we organized the 1st International Conference on Virtual Sto- telling in Avignon, France. This was the rst international scienti c event entirely - voted to the new discipline that links the ancient human art of storytelling to the latest high technologies of the Virtual Reality era. Since this date, technology has not slowed its course. We all know that personal computers are even more powerful, but there have been huge advances in graphics boards.These arenowprogrammableandcan renderin realtime hugequantitiesof data as well as special effectsthat until recently requireda dedicatedgraphicssuperworks- tion. Applications that were in the research lab have now come to market. 3D Virtual Humans, the heroes of today s video games, are taking their rst steps on e-business Web sites. These will be the stars of tomorrow. New topics are being intensively - searched, especially, mixed and enhanced realities the art of combining synthesized with real worlds. This evolution raises many technical, applicational, artistic and even ethical qu- tions.Theoccasionofthe2ndInternationalConferenceonVirtualStorytell ingprovided an excellentopportunityto onceagaingatherresearchersfromthe scienti c, artistic and industrialcommunitiestodemonstratenewmethodsandtechniques.Thiswasthevenue to show the latest results, and exchange concepts and ideas about the use of Virtual - ality technologiesfor creating, populating,renderingand interactingwith stories, wh- ever their form, be it theatre, movie, cartoon, advertisement, puppet show, multimedia work, video games, etc. 256 pp. Englisch.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg Sep 2001, 2001
ISBN 10: 3540426116 ISBN 13: 9783540426110
Librería: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Alemania
EUR 53,49
Cantidad disponible: 2 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The story is the richest heritage of human civilizations. One can imagine the rst stories being told, several thousand centuries ago, by wise old men huddled around camp res. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been created to enhance the story environment. Actors, dancers, and technicians have replaced the lone storyteller. The story is no longer the sole preserve of oral narrative but can be realized in book, theatrical, dance, or movie form. Even the audience can extend up to several million individuals. And yet in its many forms the story lies at the heart of one of the world's most important industries. The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special e ects, new Human-Computer interfaces, and the Internet allow one not only to realize more sophisticated narrative forms but also to create new concepts such as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual reality o ers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, virtual reality technologies o er enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form. This has lead to the new concept of Virtual Storytelling. 232 pp. Englisch.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg, 2003
ISBN 10: 3540205357 ISBN 13: 9783540205357
Librería: moluna, Greven, Alemania
EUR 48,37
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Real-Time Technologies.- Seizing Power: Shaders and Storytellers.- Real-Time Lighting Design for Interactive Narrative.- Interactive Out-of-Core Visualisation of Very Large Landscapes on Commodity Graphics Platform.- A Cinematography System for Virtual Stor.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg, 2001
ISBN 10: 3540426116 ISBN 13: 9783540426110
Librería: moluna, Greven, Alemania
EUR 48,37
Cantidad disponible: Más de 20 disponibles
Añadir al carritoCondición: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The story is the richest heritage of human civilizations. One can imagine the ?rst stories being told, several thousand centuries ago, by wise old men huddled around camp?res. Since this time, the narrative process has been considerably developed and enrich.
Idioma: Inglés
Publicado por Springer Berlin Heidelberg, Springer Berlin Heidelberg Nov 2003, 2003
ISBN 10: 3540205357 ISBN 13: 9783540205357
Librería: buchversandmimpf2000, Emtmannsberg, BAYE, Alemania
EUR 53,49
Cantidad disponible: 1 disponibles
Añadir al carritoTaschenbuch. Condición: Neu. This item is printed on demand - Print on Demand Titel. Neuware -In September 2001, we organized the 1st International Conference on Virtual Sto- telling in Avignon, France. This was the rst international scienti c event entirely - voted to the new discipline that links the ancient human art of storytelling to the latest high technologies of the Virtual Reality era. Since this date, technology has not slowed its course. We all know that personal computers are even more powerful, but there have been huge advances in graphics boards.These arenowprogrammableandcan renderin realtime hugequantitiesof data as well as special effectsthat until recently requireda dedicatedgraphicssuperworks- tion. Applications that were in the research lab have now come to market. 3D Virtual Humans, the heroes of today¿s video games, are taking their rst steps on e-business Web sites. These will be the stars of tomorrow. New topics are being intensively - searched, especially, mixed and enhanced realities ¿ the art of combining synthesized with real worlds. This evolution raises many technical, applicational, artistic and even ethical qu- tions.Theoccasionofthe2ndInternationalConferenceonVirtualStorytellin gprovided an excellentopportunityto onceagaingatherresearchersfromthe scienti c, artistic and industrialcommunitiestodemonstratenewmethodsandtechniques.Thiswasthevenue to show the latest results, and exchange concepts and ideas about the use of Virtual - ality technologiesfor creating, populating,renderingand interactingwith stories, wh- ever their form, be it theatre, movie, cartoon, advertisement, puppet show, multimedia work, video games, etc. 256 pp. Englisch.
Librería: Majestic Books, Hounslow, Reino Unido
EUR 148,83
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: New. Print on Demand pp. 232 Illus.
Librería: Books Puddle, New York, NY, Estados Unidos de America
EUR 153,24
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Añadir al carritoCondición: New. Print on Demand pp. 232.