Librería: Midtown Scholar Bookstore, Harrisburg, PA, Estados Unidos de America
EUR 11,81
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Añadir al carritoPaperback. Condición: Very Good. Very Good - Crisp, clean, unread book with some shelfwear/edgewear, may have a remainder mark - NICE PAPERBACK Standard-sized.
Librería: Michener & Rutledge Booksellers, Inc., Baldwin City, KS, Estados Unidos de America
EUR 20,39
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Añadir al carritoHardcover. Condición: Very Good+. Text clean and tight; DCS; 8vo 8" - 9" tall; 272 pages.
EUR 19,13
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Añadir al carritoCondición: Muy bueno. : Este número doble de Digital Culture & Society aborda el complejo campo temático de la dialéctica entre juego y trabajo. Analizaremos más de cerca el problema del juego y el trabajo desde dos perspectivas superpuestas, aunque no mutuamente excluyentes: el juego laborioso y el trabajo lúdico. El término juego laborioso apunta a prácticas y procesos que convierten las actividades lúdicas en trabajo duro. El juego laborioso ocurre cuando la alegría se convierte en trabajo y puede observarse en actividades como los e-sports, el juego excesivo, la "agricultura de oro" y la transmisión de juegos de Twitch, entre muchas otras. Un fenómeno complementario al del juego laborioso es la práctica y el concepto de trabajo lúdico. Las promesas de una experiencia laboral alegre y gratificante se han promocionado como "gamificación", mientras que las voces críticas denuncian tales intentos como ideología, explotación o simplemente "tonterías". EAN: 9783837644791 Tipo: Libros Categoría: Otros Título: Digital Culture & Society Vol. 5, Issue 2 Autor: Pablo Abend| Sonia Fizek| Mathias Fuchs| Karin Wenz Editorial: Transcript Verlag Idioma: en Páginas: 172 Formato: tapa blanda.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 30,26
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 30,36
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Añadir al carritoCondición: As New. Unread book in perfect condition.
EUR 30,40
Cantidad disponible: 2 disponibles
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EUR 30,52
Cantidad disponible: 7 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 30,59
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 30,59
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 31,02
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Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 31,03
Cantidad disponible: 4 disponibles
Añadir al carritoCondición: As New. Unread book in perfect condition.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 31,76
Cantidad disponible: 6 disponibles
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EUR 34,27
Cantidad disponible: 7 disponibles
Añadir al carritoCondición: New.
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 36,56
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Añadir al carritoPaperback. Condición: new. Paperback. Digital Culture & Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory, methodologies, and socio-technological developments.The fourth issue "Making and Hacking" sheds light on the communities and spaces of hackers, makers, DIY enthusiasts, and 'fabbers'. Academics, artists, and hackerspace members examine the meanings and entanglements of maker and hacker cultures - from conceptual, methodological as well as empirical perspectives.With contributions by Sabine Hielscher, Jeremy Hunsinger, Kat Braybrooke, Tim Jordan, among others, and an interview with Sebastian Kubitschko. The articles collected in this fourth issue investigate the multiple meanings of hacking and making, and shed light on the communities, spaces, and practices of hackers and makers. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 36,60
Cantidad disponible: 4 disponibles
Añadir al carritoPaperback. Condición: New. Digital Culture and Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory, methodologies, and socio-technological developments.The fourth issue "Making and Hacking" sheds light on the communities and spaces of hackers, makers, DIY enthusiasts, and 'fabbers'. Academics, artists, and hackerspace members examine the meanings and entanglements of maker and hacker cultures - from conceptual, methodological as well as empirical perspectives.With contributions by Sabine Hielscher, Jeremy Hunsinger, Kat Braybrooke, Tim Jordan, among others, and an interview with Sebastian Kubitschko.
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 36,76
Cantidad disponible: 7 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 34,48
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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 36,78
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 34,70
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Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 36,99
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Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 34,80
Cantidad disponible: 5 disponibles
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Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 37,10
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Añadir al carritoPaperback. Condición: new. Paperback. This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, ?goldfarming?, and Twitch gameplay broadcasting, amongst many others.A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as ?gamification? while critical voices denounce such attempts as ideology, exploitation or simply ?bullshit? This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. The journal takes a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 34,81
Cantidad disponible: 1 disponibles
Añadir al carritoCondición: New.
Librería: Rarewaves.com USA, London, LONDO, Reino Unido
EUR 37,13
Cantidad disponible: 3 disponibles
Añadir al carritoPaperback. Condición: New. This double issue of Digital Culture and Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work.The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, »goldfarming«, and Twitch gameplay broadcasting, amongst many others.A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as »gamification« while critical voices denounce such attempts as ideology, exploitation or simply »bullshit«.
EUR 34,88
Cantidad disponible: 2 disponibles
Añadir al carritoCondición: New.
EUR 37,18
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: New. »Digital Culture and Society« is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for critical analysis and inquiries into digital media theory and provides a publication environment for interdisciplinary research approaches, contemporary theory developments and methodological innovation.The third issue »Politics of Big Data« edited by Mark Coté, Paolo Gerbaudo, and Jennifer Pybus, critically examines the political and economic dimensions of Big Data and thus details its contestation. The contributions focus on the materialities and processes which manifest Big Data and explore forms of value beyond the state and capital. These range from open data initiatives, social media metrics, machine learning algorithms, data visualisation to data dashboards, critical data analysis, and new modes of data action research and practice.
Librería: PBShop.store US, Wood Dale, IL, Estados Unidos de America
EUR 37,21
Cantidad disponible: 2 disponibles
Añadir al carritoPAP. Condición: New. New Book. Shipped from UK. Established seller since 2000.
Librería: GreatBookPrices, Columbia, MD, Estados Unidos de America
EUR 35,18
Cantidad disponible: 6 disponibles
Añadir al carritoCondición: New.
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 37,47
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. As DIY digital maker culture proliferates globally, research on these practices is also maturing beyond conceptual speculation and propositional dogma. Nevertheless, particular terminologies dominate beyond their Anglo-Saxon contexts, and technocultural histories of digital making are often rendered as over-simplified technomyths and hagiographies of selected gurus. This issue brings together contributions from cultural-historical perspectives, technology and design histories and historiographies, as well as alternative histories related to postcolonial resistance. The papers give voice to hidden antecedents that play a role in maker subcultures and their social imaginaries.Alongside peer-reviewed articles, the special issue will feature an interview with Peter Harper, Centre for Alternative Technology in Wales, by Simon Sadler. The interview sheds light on the ?Exhibition of People's Technology? that was displayed at the Moderna Museet during the landmark United Nations Conference on the Human Environment in Stockholm in June 1972. Very little has been published on this compelling exhibition. This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. The journal takes a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Librería: Grand Eagle Retail, Bensenville, IL, Estados Unidos de America
EUR 37,54
Cantidad disponible: 1 disponibles
Añadir al carritoPaperback. Condición: new. Paperback. As DIY digital maker culture proliferates globally, research on these practices is also maturing. Still, particular terminologies dominate beyond their Western contexts, and technocultural histories of making are often rendered as over-simplified technomyths that render invisible diverse local practices. This special issue brings together contributions that highlight how historicising plays a role in mythmaking and the creation of social imaginaries. The peer-reviewed articles present cultural-historical perspectives, technology and design histories and historiographies, and alternative histories related to postcolonial resistance. The contributions illustrate the relevance of craft to making as a reparative practice after the Salvadoran Civil War and as a leisure activity to spark ?innovation? in mid-century corporate culture; the political-economic background to the diffusion and differentiation of community workshops in contemporary Spain and post-war Germany; and the various aesthetics and politics of technology culture manifestos over the years.The issue features an interview with Peter Harper of the Alternative Technology movement by Simon Sadler, as well as an interview with Felix Holm and Sune Stassen on the antecedents of making and design in South Africa. The special issue is rounded off with six short alternative (hi)stories of DIY making including multiple practices, geographies and temporalities. This special issue brings together contributions that highlight how historicising plays a role in mythmaking and the creation of social imaginaries. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.