Título: Videogames: In the Beginning
Editorial: Rolenta Press
Año de publicación: 2005
Condición del libro: Used: Good
THE REAL STORY BEHIND VIDEOGAMES Long before there was a Sony Playstation, Microsoft Xbox or Nintendo Gamecube, there was the Magnavox Odyssey, the world’s first home videogame console. But the story of videogames predates the Odyssey by six years. It begins in 1966 when a television engineer named Ralph H. Baer sat down at a New York bus station and entered history. Videogames: In The Beginning is Ralph H. Baer’s account of how today’s $11-billion per year videogame industry began. A meticulous note keeper, Baer presents in his own words the real story of what led to the Odyssey... and beyond. But he doesn’t end there. In this book Baer also examines other products that he has worked on such as Simon, the most popular electronic toy ever created. He also discusses his pioneering work into early forms of CD-ROMs and digital imagery. Whether you are a student of videogame design, a game player, or a fan of inventions and history, you are sure to find Baer’s history fascinating and informative. Included in this book are: · The actual four-page treatise that Baer presented to his employers · Original schematics and photos of the first videogame prototypes · Original top secret internal notes and memos · Original United States patentsAbout the Author:
Mr. Ralph H. Baer is an electronic engineer and engineering consultant with nearly 60 years of hands-on engineering management and product licensing experience. Mr. Baer has over 150 US and foreign patents. He is probably best known as the "Father of Videogames" and holds the pioneer patent covering video games. His work in the sixties resulted in the Magnavox Odyssey game system which was the first commercial home videogame. His early videogame hardware already resides in such places as the Smithsonian and the Japanese National Science Museum. For over fifty years Mr. Baer has been active in both the commercial and defense electronics development and production business; and in electronic toy and game invention, design and licensing. Many well-known handheld electronic toys such as Milton-Bradley's Simon came from his lab.
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