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Sex in Video Games

Brenda Brathwaite

ISBN 10: 1584504595 / ISBN 13: 9781584504597
Editorial: Charles River Media, 2006
Usado Condición: Fair Encuadernación de tapa dura
Librería: Sunrise Books Ltd (Lowestoft, Reino Unido)

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Hardcover; English language; Glossy illustrated boards; a fair reading copy; some highlighting and underlining to text. HEAVY BOOK(S) 1.2kg. Your book will be securely packed and promptly dispatched from our UK warehouse. For buyers outside the UK we now offer significantly lower rates on our airmail shipping. N° de ref. de la librería 11505vin007

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Detalles bibliográficos

Título: Sex in Video Games

Editorial: Charles River Media

Año de publicación: 2006

Encuadernación: Hardcover

Condición del libro:Fair

Condición de la sobrecubierta: Glossy illustrated boards

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Since the first computer games became available, sex has played a role in some form. But with the release of games like Playboy: The Mansion, Leisure Suit Larry, and The Singles, sexual content has gained a firm foothold and for the first time, ventured into the mainstream. Even casual games like The Sims have started to rev things up a bit, and in on-line games, tales of cybering have become commonplace. This sexual revolution in games has generated intense scrutiny of the games industry by political watchdog groups and family-oriented organizations. And it has brought the importance of self-regulation and rating systems to the forefront of the industry. Seeking to understand this emerging trend, developers, publishers, retailers, and consumers are asking themselves: When is sex appropriate in a game? How far is too far? What will it mean for the product? For its distribution? For my company? For me? Do games with sexual content sell better? Are they generally profitable? So far, there are no definitive answers to these questions. Sex in Video Games provides insight into this issue and presents guidelines and answers by studying the history of sexual content use in games and within the industry itself. In addition, the book considers ethical issues, parental and retailer responsibility, and explores industry attempts at self-regulation, along with a growing concern about potential censorship.

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